Sleep is OP

Post by Vissox on 2023-05-01 20:59:31

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Post by Vissox on 2023-05-01 21:00:13

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Post by Ludullu on 2023-05-02 00:25:10

It is not OP :)

Post by Noaani on 2023-05-02 00:28:28

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Post by Ludullu on 2023-05-02 07:06:22

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I've played the pvp mmo that had this literal ability. It wasn't OP, it was barely even used, because people had resistances, people could hit each other out of sleep, some aoe would always hit awake or you'd just play better than be in a damn ball of people that can be aoe slept.

Also, if the enemy party can coordinate their hits that well, while in a high pace pvp fight - they deserver to win. In my 12 years of playing that pvp mmo with this skill I knew maybe a few parties that were close to that kind of coordination, but they always fought at a skill lvl where their opponents just never clumped up for it.

Post by Noaani on 2023-05-02 07:23:18

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Post by Ludullu on 2023-05-02 08:11:26

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How many pve encounters happen in corridors that can then move through those corridors into rooms and back? In other words, how often do you interact with chokepoints and such (I'm talking harder pve and/or bosses)? I'd assume there's at least a few, but pretty much every dungeon pvp in L2 had nothing but choke points and tight spaces (in the context of party pvp) and the majority of your gameplay you'd spend in those dungeons.

I'm not saying that this is a valid excuse for standing in aoes or just not foreseeing the possibility of them, but quite often you wouldn't be able to move to your enemy if you didn't bunch up at some point. To me that was fun, because it'd create ebb and flow situations of range classes trying to snipe out the enemy stragglers in hopes of making a hole in their front and pushing a bit further.

Obviously pvp in open areas would require you to spread out more, but pvp in those places was usually either small party or 1v1s and huge sieges or huge guild movements, so no matter where you moved there'd probably be someone else to be in an aoe with you. And all open areas would funnel into choke points, so if both groups were moving around, sooner or later someone would have to go through a corridor with aoes in it.

Add to that the fact that L2 had TP spots where you could get camped by enemy mages, and you have yourself a game where it might be difficult to avoid getting hit by an aoe. But with all that being said, better players would still do their best to minimize incoming aoe dmg with correct movement and/or defensive abilities.
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I think this comes down to the differences between pvp and pve games. In a pve game you'd usually be sure that your obstacle can be overcome through repetition and practice, so more people would be willing to grind their skills up to a point of very high coordination and output.

With pvp there's always a chance that the enemy will bring more people or keep overfarming you (while also stopping your own farm), or sadly in most cases just p2w over you. And I'd imagine that a far smaller amount of people would be willing to try and overcome that kind of difficulty by bashing their heads against a wall. So in time all you have left in the game is the parties that either prey on the weak or just play w/o a super high skill goal. The former upkeep the vicious cycle and the latter will never reach the skill ceiling of the game.

Post by Okeydoke on 2023-05-02 08:21:21

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Post by Noaani on 2023-05-02 08:30:28

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Post by Songcaller on 2023-05-02 09:30:57

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Post by Ludullu on 2023-05-02 09:43:25

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And that's exactly why we need the ability to hit our mates. It would then make the sleep interaction a skill thing rather than a "you can't do shit about it" thing. I'd prefer if we could do that in owpvp as well, but I'd be willing to only have it in arena, purely because that's a much more controlled environment and parties that do arenas would definitely have way higher coordination in this regard.

Post by Songcaller on 2023-05-02 10:37:58

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Post by Ludullu on 2023-05-02 10:39:08

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Post by Noaani on 2023-05-02 11:08:04

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Post by Ludullu on 2023-05-02 11:16:08

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Yep, I had the same assumption. Can't imagine a pvp mmo w/o a cleanse ability at least on one class, if not several.