Thoughts on rogues, tanks and fighters using mana?

Post by Chicago on 2023-05-04 23:55:37

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Post by Azherae on 2023-05-05 00:06:23

No objection here, but I tend to think in abstractions.

A resource is a resource. Easier to balance if it's this way.

Post by Ludullu on 2023-05-05 00:07:12

I prefer it because it leads to a much deeper mana gameplay and interactions. Giving everyone a special resource to manage (outside of the current way Intrepid is doing that) would just mean either no interconnectedness between the archetypes or would lead to an abhorrent amount of ability bloat.

Special resources are nice in pve games because they enrich your own gameplay and that's the only thing you care about in the game. But in pvx/p games, imo, everyone should be influencing each other's gameplay, so super individualistic design of classes would be detrimental.

Post by Zyllos on 2023-05-05 01:10:06

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Post by Ludullu on 2023-05-05 01:19:56

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I don't quite get how something that interacts and affects everyone is limiting, while something that only interacts between a small group of archetypes is not limiting.

If I have several abilities that interact with, say, tanks, but for whatever reason tanks fall out of meta and almost no one uses them, then I have completely useless abilities now (or at the very least, they don't have as much impact, if they have a double effect).
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Which is exactly why they sound boring as a mechanic and would require a ton of additional interactions to come close to mana's potential gameplay. But adding all those interactions would require overcomplication of abilities or overabundance of abilities. Imo both are bad choices.

Post by tautau on 2023-05-05 01:32:56

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Post by Noaani on 2023-05-05 02:15:33

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Post by Noaani on 2023-05-05 02:35:07

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Post by Ludullu on 2023-05-05 02:57:58

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Yeah, mana attacks against greens would have to be discussed and tested extensively. Rn I lean towards treating mana attacks as CCs, mainly because it'd be waaaay too ez to abuse this mechanic to avoid getting corruption while still winning against passive players.

Could maybe treat it the same as hp attacks and make people corrupt if they brought a person to 0 mana, but that'd be a very controversial topic, I'd assume. Azherae's idea for the corruption system would work great here, but I doubt Intrepid would go for it.

Post by Azherae on 2023-05-05 03:09:51

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Yeah, mana attacks against greens would have to be discussed and tested extensively. Rn I lean towards treating mana attacks as CCs, mainly because it'd be waaaay too ez to abuse this mechanic to avoid getting corruption while still winning against passive players.

Could maybe treat it the same as hp attacks and make people corrupt if they brought a person to 0 mana, but that'd be a very controversial topic, I'd assume. Azherae's idea for the corruption system would work great here, but I doubt Intrepid would go for it.

Technically I asked this as a stream QA question already, a while back, right after the big 'No CC vs Greens' reveal, and I believe the answer is that Mana Reduction and similar don't work on them.

That's not necessarily what Noaani is talking about, but as of last information, that's where we are, I think. I'll recheck it to make sure that the answer was actually as comprehensive as I remember it (i.e. that we could draw definite conclusions about mana-affecting abilities in general)

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