How can we improve corruption and world pvp?
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I'm kinda hung up on the "equipped" part of this
Any amount of corruption allows a player to drop equipped gear upon death. The higher the corruption the greater the chances.
What if we only drop literally the stuff we're wearing and not the stuff in our inventory? At that point all you gotta do is carry a weak set with you that you can PK in. There, problem solved. No "took-a-month-to-farm" gear lost.
This is just yet another reason why I think it's silly to discuss and argue about this system. We've got no clue about the details.
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You don't understand! This thread is not for arguments
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And what if instead of this whole pointless argument we just keep telling Intrepid that we want the first few PKs to be very quickly clearable? Huh? Wouldn't that be swell? Why must you even die after your first PKs? And if you don't die - the item drop is not even an issue.
There! Issue solved by not existing.
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