Post by Azherae on 2024-01-03 20:58:59
Based on exactly how you defined it, the socially hardest Archetype to play will probably be Rogue.
If the game is challenging, then being out of position will be dangerous and cost your group speed of progression, and in PvP situations, possibly cost you the fight. Rogues are often positional Damage Dealers and sometimes assist with threat/hate control in complex Trinity games.
So you have a class that needs to be in the right place at the right time for their DPS, but also might be able to randomly (evasion stat based mitigation) take big damage if they stay too long or go too early, also being responsible, potentially, for part of the 'making sure the group doesn't die', and on top of all that, being expected to know lots about the timings of enemies. Then they're still susceptible to 'people not knowing what they're actually supposed to be doing', and likely to be unnecessary for certain content types, meaning they would have a hard time finding groups during the phase where people want to be 'efficient'.
A very GOOD Summoner has this problem too, but in many games they do this sort of thing moreso by choice. Whereas often, for the Rogue type, it's a requirement from moment one.
Since the game is generally 'PvP and disruptions can always happen', a Dungeoneering Rogue is likely to also be required to have some Fighter or Tank Augments, so I'll say the hardest class will be Duelist, based on my experience.
If the game is challenging, then being out of position will be dangerous and cost your group speed of progression, and in PvP situations, possibly cost you the fight. Rogues are often positional Damage Dealers and sometimes assist with threat/hate control in complex Trinity games.
So you have a class that needs to be in the right place at the right time for their DPS, but also might be able to randomly (evasion stat based mitigation) take big damage if they stay too long or go too early, also being responsible, potentially, for part of the 'making sure the group doesn't die', and on top of all that, being expected to know lots about the timings of enemies. Then they're still susceptible to 'people not knowing what they're actually supposed to be doing', and likely to be unnecessary for certain content types, meaning they would have a hard time finding groups during the phase where people want to be 'efficient'.
A very GOOD Summoner has this problem too, but in many games they do this sort of thing moreso by choice. Whereas often, for the Rogue type, it's a requirement from moment one.
Since the game is generally 'PvP and disruptions can always happen', a Dungeoneering Rogue is likely to also be required to have some Fighter or Tank Augments, so I'll say the hardest class will be Duelist, based on my experience.