Dev Discussion Poll | Battle of the Keybinds! ⚔
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'I' for 'Inventory'
Tab
If it's not tab, then I is the default alternative. And if the game doesn't have I as inventory then I'll just get used to what it uses.
I rarely rearrange the entire keybinding scheme, purely because it's faster to get used to what the game wants me to use, than to try and enforce my preference on every game (when some of them might not even match my preferred layout).
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'I' for 'Inventory'
I think I've pressed a keyboard key to open inventory
directly
less times than I can count on fingers.
Don't think I generally ever need to access inv
quickly
in a non-controller game, to that point, and the game also didn't have macros for using or doing whatever it was I wanted to do.
Given that, I'm pretty sure I'd think to hit 'I' first.
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'I' for 'Inventory'
I have never consciously thought about the button I hit for inventory on a long time. On controller, it's usually the rightmost button (Circle on PS, B on Xbox) or some key that is equivalent to a menu (Options/Start on controller, Tab on PC).
By that metric, neither option makes sense to me, but I makes more sense than B.
'I' for 'Inventory'
Alt+i.
I never
need
inventory to be a no-modifiers hotkey. Opening it in combat accidentally is usually annoying, and you shouldn't ever need to do it instantly anyway. (You'd hotbar anything that you need to activate instantly.)
But otherwise, yeah. "i"
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'I' for 'Inventory'
I, because as some others have said, inventory access is a non-urgent action (or at least, it
really
should be).
Items intended to be accessed urgently can have their own hotkey/mini-menu systems, such as Ammo for Monster Hunter's bowguns, and the item slider menu thing it has for potions and whatnot.
As a modded Skyrim player, I have a
lot
of spells and abilities to choose from, and general-purpose combat ones get sorted into the keys nearest to WASD, and non-urgent ones get moved further out.
Inventory? For me, that's actually Numpad Zero.
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