Post by Ludullu on 2025-06-24 15:39:34
I felt slightly weaker about the random stuff, cause very quickly I started "reading" them as soon as I saw a broken cart, a pyre or a summoner with skelingtons.
But what I DID love were the quests that would trigger if you were in a certain location and heard an npc cry out for help. Now THAT was a super cool mechanic.
And there would even be chains of these quests, where I saved a dude on a waterfall that talked about some bandits in a nearby location stealing his stuff. Then when I came to that location this same npc was now caught by the bandits and I had to save them and then kill a named mob in the area to get a certain item. And I think there's a continuation to this chain too, but I didn't get that far during my gameplay.
Definitely hope we manage to get something similar in Ashes.
But what I DID love were the quests that would trigger if you were in a certain location and heard an npc cry out for help. Now THAT was a super cool mechanic.
And there would even be chains of these quests, where I saved a dude on a waterfall that talked about some bandits in a nearby location stealing his stuff. Then when I came to that location this same npc was now caught by the bandits and I had to save them and then kill a named mob in the area to get a certain item. And I think there's a continuation to this chain too, but I didn't get that far during my gameplay.
Definitely hope we manage to get something similar in Ashes.