Post by Azherae on 2021-06-07 11:45:15
My concerns are about longevity and population, because the way I expect the problem of toxicity to be solved is by targeting their niche audience, building around that and waiting for others to come in and for the early 'toxic people' to leave.
Ashes seems to aim to walk a fine line between 'play the game how you want' and 'other people can hurt you, if they accept the penalty', which is hard to do while maintaining a population, since players without a community can be frustrated easily.
Subscription Model will also 'weed out' some people over time, but I mean, there's WoW.
The way people look at games now, I believe is known and studied, to have changed. But this game tells you up front 'you're going to lose things when you try to do things'.
It doesn't go so far as to say 'if you don't like it, the door's that way', but 'knowing' that the Devs might just ignore the person who 'complains that they can't get a flying mount' or 'that their caravan got robbed when they took the most obvious route', seems to me to be more likely to lead to a low population problem, than a full toxicity/low interaction problem.
There will always be people who don't socialize well, and gaming has brought those people into a space that has been a fairly social one up to now. The shift was in demographic more than anything else. If Ashes does not appeal as much to the 'antisocial' player demographic, you'll probably get a different result.
Edit: Since this post is asking for opinions and thoughts, my group's rule about not generally posting feedback in the same thread doesn't apply, mentioning this in case one of them sees it later.
Ashes seems to aim to walk a fine line between 'play the game how you want' and 'other people can hurt you, if they accept the penalty', which is hard to do while maintaining a population, since players without a community can be frustrated easily.
Subscription Model will also 'weed out' some people over time, but I mean, there's WoW.
The way people look at games now, I believe is known and studied, to have changed. But this game tells you up front 'you're going to lose things when you try to do things'.
It doesn't go so far as to say 'if you don't like it, the door's that way', but 'knowing' that the Devs might just ignore the person who 'complains that they can't get a flying mount' or 'that their caravan got robbed when they took the most obvious route', seems to me to be more likely to lead to a low population problem, than a full toxicity/low interaction problem.
There will always be people who don't socialize well, and gaming has brought those people into a space that has been a fairly social one up to now. The shift was in demographic more than anything else. If Ashes does not appeal as much to the 'antisocial' player demographic, you'll probably get a different result.
Edit: Since this post is asking for opinions and thoughts, my group's rule about not generally posting feedback in the same thread doesn't apply, mentioning this in case one of them sees it later.