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Oh ok. I obviously still don't know if people would like that, but I think I understand the videos I watched, a little better now.
I wouldn't care one way or the other. To me, combo systems are just something my hands learn to do automatically while I play the tactical part of the game.
I see MMOs differently than 'Action Combat' fans because I see them as tactical trigger and response games with some ability for planning. The physical aspects of them can be a little challenging, but they're never even a little close to fighters, for me, some aspects in the most frenetic of them can be annoying (because the games are laggy and the requirements push on human reaction time constantly), but the problem is never 'can I physically do what is required', it's 'did the game let me see what was required, in time'.
I like Tab Target better because it is easier for others, and does the same thing, the part of 'Action Combat' that people talk about is something that one
has
to be able to do in most fighters so consistently that it doesn't feel like anything to me.
If others are happier with a system like this though, I'm not going to complain, obviously.
The issue would then become, 'which of the eight combo systems' (unless you meant the specific Age of Conan one, but even if you did, I bet people would have strong opinions anyway).
I only hate one of the eight so all's good for me, bring it on.