Post by GrandSerpent on 2021-07-29 21:07:55
I have a pretty different opinion on this.
So far, I've found the lighting in the alpha to be very good, and the high amount of ambient light helpful for making environments easy to visually interpret. MMOs have different design requirements from a lot of other types of games, so while strongly contrasted shadows and large areas of darkness might work well in something like a single-player FPS, they don't work as well here, where high visibility is necessary.
I haven't seen all the interior spaces in the alpha, so it's possible that Intrepid haven't yet done a lighting pass on some, but the dungeons I have seen all seemed to have logically-placed light sources, and a good use of contrasting colors.
My other note is that when the alpha client is run with low-quality video settings, shadowmaps have a low resolution, meaning that there isn't always a clear shadow around characters. At higher quality settings, the shadows have more clearly defined edges, and cleanly connect to objects in the environment. If you've been watching streamers or YouTube videos of the game, they have have used lower quality settings.
So far, I've found the lighting in the alpha to be very good, and the high amount of ambient light helpful for making environments easy to visually interpret. MMOs have different design requirements from a lot of other types of games, so while strongly contrasted shadows and large areas of darkness might work well in something like a single-player FPS, they don't work as well here, where high visibility is necessary.
I haven't seen all the interior spaces in the alpha, so it's possible that Intrepid haven't yet done a lighting pass on some, but the dungeons I have seen all seemed to have logically-placed light sources, and a good use of contrasting colors.
My other note is that when the alpha client is run with low-quality video settings, shadowmaps have a low resolution, meaning that there isn't always a clear shadow around characters. At higher quality settings, the shadows have more clearly defined edges, and cleanly connect to objects in the environment. If you've been watching streamers or YouTube videos of the game, they have have used lower quality settings.