Post by Azherae on 2021-08-12 22:44:33
Starting from the absolute most basic, to see if anyone disagrees with it.
Regardless of even the outcome of any disagreements on Split Body and Root Motion as combat for players, I feel Mobs need the three.
Lunge, Strafe, Standing.
For big enemies, Strafe should probably just be 'a big side swiping attack they do when they turn', instead of actually needing to move their bodies much. With the important part being the damage, damage type, and recovery time from this attack.
Dragons and similar could Lunge with 'long neck extended bites', again without moving their bodies much, but still long recovery. Griffons dive, most other things do leaping bites or whatnot. Sometimes they do it, sometimes they don't (to close distance).
Standing attacks could have slightly less angle on their hitboxes so that players could sidestep these at least some of the time. A good timing for this would be 'enemy lunged, player moved to the side and kept moving'. If the enemy does the Standing attack at this point, they probably miss unless the player was also swinging their weapon immediately.
I'm sure we could come up with any number of other really cool things, but basic barebones system, is this a problem for anyone?
Regardless of even the outcome of any disagreements on Split Body and Root Motion as combat for players, I feel Mobs need the three.
Lunge, Strafe, Standing.
For big enemies, Strafe should probably just be 'a big side swiping attack they do when they turn', instead of actually needing to move their bodies much. With the important part being the damage, damage type, and recovery time from this attack.
Dragons and similar could Lunge with 'long neck extended bites', again without moving their bodies much, but still long recovery. Griffons dive, most other things do leaping bites or whatnot. Sometimes they do it, sometimes they don't (to close distance).
Standing attacks could have slightly less angle on their hitboxes so that players could sidestep these at least some of the time. A good timing for this would be 'enemy lunged, player moved to the side and kept moving'. If the enemy does the Standing attack at this point, they probably miss unless the player was also swinging their weapon immediately.
I'm sure we could come up with any number of other really cool things, but basic barebones system, is this a problem for anyone?
https://www.youtube.com/watch?v=N0LTSgdtujY
https://www.youtube.com/watch?v=iJ5EdrYPA_U