Post by Azherae on 2021-08-17 18:43:38
My idea of ideal members of a guild are 'people who know how to communicate their availability and what they need in order to have fun'.
I don't have age or maturity requirements, I'm used to dealing with teens and teen drama (I don't personally find it much different from adult drama, except that teens are more likely to act out, then listen, and adults are often the opposite).
But players who either 'expect the guild to make all the fun for them' or 'get pulled into the flows of others and don't say what they really want' cause problems and drama later. This isn't the same as 'players who just go with the flow'. As long as that type can communicate their general availability, it's fine.
The problem is actually that games don't often easily give players tools for communicating this quickly to other guild members or guild leaders outside of the game, and even these days, with the various methods of communication easily available to people, even people with powerful gaming computers, it still varies. I won't go too far into that since 'App Integrations' is the next topic, but you can assume I'd have a lot to say about that. Players need to be able to use their App to communicate availability and wishes in a way that the Guild Leader/Officers can organize.
Since I prefer freeform guilds that just tend to 'do whatever most people align to on that day' or 'sort groups out to go do preferred content', and I have no focus on 'retention', being completely fine if people use the guild as a stepping stone to guilds that are more focused on their content preference type, the key is 'communication'.
The expectation of other members is that they are understanding of that communication.
Finally, people who don't have another strong goal or something are expected to at least consider helping out with activities that someone has a strong desire for, after all, if you aren't doing that, why are you in my guild type? If you just want a social place to hang out and chat, there are probably better guilds. If you are focused on one type of content and wish you were always doing that, there are better guilds for that too.
Besides that, communicating upfront that there will be things you shouldn't do, that certain rules can't be 'interpreted to the letter' and therefore to some extent either majority rule or my say, goes, and that there will be a record of negative behaviour (stuff that can be tied directly to some infraction of the rules, minor internal drama between specific people that isn't harrassment isn't that big a deal to me, that's just 'people'). I'm pretty despotic even if I try not to be, and to some extent I feel that's a valid way for a guild leader to be if that's extremely clear to anyone who wants to join, up front.
An ideal member complains, communicates, even can be toxic (to me at least), and aims to get things worked out or decide if they want to just let it go, and understands that the guild's style isn't going to change, and obviously some trust in myself or my officers is required. If they want the guild to change significantly, they need to find a new guild, and there will be no hard feelings if they do.
I don't have age or maturity requirements, I'm used to dealing with teens and teen drama (I don't personally find it much different from adult drama, except that teens are more likely to act out, then listen, and adults are often the opposite).
But players who either 'expect the guild to make all the fun for them' or 'get pulled into the flows of others and don't say what they really want' cause problems and drama later. This isn't the same as 'players who just go with the flow'. As long as that type can communicate their general availability, it's fine.
The problem is actually that games don't often easily give players tools for communicating this quickly to other guild members or guild leaders outside of the game, and even these days, with the various methods of communication easily available to people, even people with powerful gaming computers, it still varies. I won't go too far into that since 'App Integrations' is the next topic, but you can assume I'd have a lot to say about that. Players need to be able to use their App to communicate availability and wishes in a way that the Guild Leader/Officers can organize.
Since I prefer freeform guilds that just tend to 'do whatever most people align to on that day' or 'sort groups out to go do preferred content', and I have no focus on 'retention', being completely fine if people use the guild as a stepping stone to guilds that are more focused on their content preference type, the key is 'communication'.
The expectation of other members is that they are understanding of that communication.
Finally, people who don't have another strong goal or something are expected to at least consider helping out with activities that someone has a strong desire for, after all, if you aren't doing that, why are you in my guild type? If you just want a social place to hang out and chat, there are probably better guilds. If you are focused on one type of content and wish you were always doing that, there are better guilds for that too.
Besides that, communicating upfront that there will be things you shouldn't do, that certain rules can't be 'interpreted to the letter' and therefore to some extent either majority rule or my say, goes, and that there will be a record of negative behaviour (stuff that can be tied directly to some infraction of the rules, minor internal drama between specific people that isn't harrassment isn't that big a deal to me, that's just 'people'). I'm pretty despotic even if I try not to be, and to some extent I feel that's a valid way for a guild leader to be if that's extremely clear to anyone who wants to join, up front.
An ideal member complains, communicates, even can be toxic (to me at least), and aims to get things worked out or decide if they want to just let it go, and understands that the guild's style isn't going to change, and obviously some trust in myself or my officers is required. If they want the guild to change significantly, they need to find a new guild, and there will be no hard feelings if they do.