Post by Azherae on 2022-01-21 21:56:45
Change my mind.
More seriously, I'm tired of games where you just dice roll at the end of a fight to see if you got something. This isn't a requirement of MMOs. Teamwork should be rewarded. Even if you limit it so I can't get every drop that is triggered this way, from the same encounter.
Fight a giant bull, crit with blunt damage during some charge ability, get the horn. Maybe that changes what it does so some other ability doesn't get used so you can't get something else.
Maybe not exactly like that either, but something. Give new players a chance to understand how to get a drop instead of just letting it come down to complete luck. RNG is still involved, after all. You did the ability and didn't crit, so no horn for you. Try again. Let us do something other than 'down the boss as fast as possible'. People can still just get lucky and do the required thing accidentally as a consequence of fighting and get something anyway.
If Intrepid is willing to 'make us want to have one of each Archetype in a party', then I'd assume anyone okay with that is also okay with not perpetuating this 'go, dice roll!' system that results in that stupid gameplay of 'I got lucky so I don't need to do this much anymore and I can get ahead' with no power over the issue or place where skill makes up a gap.
The economics and competitive aspects of MMOs have been 'suffering' for decades because of this outdated system, and I'd really like Ashes to be the second MMO I play to do away with it as much as possible.
More seriously, I'm tired of games where you just dice roll at the end of a fight to see if you got something. This isn't a requirement of MMOs. Teamwork should be rewarded. Even if you limit it so I can't get every drop that is triggered this way, from the same encounter.
Fight a giant bull, crit with blunt damage during some charge ability, get the horn. Maybe that changes what it does so some other ability doesn't get used so you can't get something else.
Maybe not exactly like that either, but something. Give new players a chance to understand how to get a drop instead of just letting it come down to complete luck. RNG is still involved, after all. You did the ability and didn't crit, so no horn for you. Try again. Let us do something other than 'down the boss as fast as possible'. People can still just get lucky and do the required thing accidentally as a consequence of fighting and get something anyway.
If Intrepid is willing to 'make us want to have one of each Archetype in a party', then I'd assume anyone okay with that is also okay with not perpetuating this 'go, dice roll!' system that results in that stupid gameplay of 'I got lucky so I don't need to do this much anymore and I can get ahead' with no power over the issue or place where skill makes up a gap.
The economics and competitive aspects of MMOs have been 'suffering' for decades because of this outdated system, and I'd really like Ashes to be the second MMO I play to do away with it as much as possible.