Post by Azherae on 2022-03-29 20:28:11
I believe that at the end of the day it doesn't matter very much, unless the enemy designs of Ashes are going to be mostly based on 'this one can't be beaten because it does much more damage'.
Mobs show their level relative to you, to some extent, by the color of their name, and then their 'expected party size' somewhat by the SIZE of their name (this seemed to be happening in Alpha-1 but also turned out to perhaps be a bug? Bring it back! lol) or some symbol.
It's definitely more interesting to not know the exact level, but the 'slight pink, red, deep red' seen in Alpha-1 was working really well for me personally. Obviously being an FFXI player I'll also take some nice detailed stat-check messages. If unfamiliar, an example.
"The Goblin Enchanter seems Incredibly Tough, it seems to have High Defense."
That 'high Defense' was a quick-check of the mob's defense stat vs your attack stat. You could buff your attack, and then check again, to see if it was now 'no message' (indicating even) and therefore you might be able to take it, or still 'High Defense' which was usually an indicator of enemy type, OR that they were really high above you. It would also report their evasion rating, and usually, this was sufficient, though I'd love something like 'it seems especially resilient' or something to indicate an Elite with high HP, in case you missed the name or saw a name and weren't sure and wanted to check that it wasn't an Elite.
I don't care for BDO's knowledge system (particularly the part where just gaining 'knowledge' makes the mob easier to fight somehow), it's just a gate that doesn't seem to add much and stacks RNG on top of that.
Unlike usual, I'm not speaking for my group here, so you might see multiple quotes or similar feedback from them.
Mobs show their level relative to you, to some extent, by the color of their name, and then their 'expected party size' somewhat by the SIZE of their name (this seemed to be happening in Alpha-1 but also turned out to perhaps be a bug? Bring it back! lol) or some symbol.
It's definitely more interesting to not know the exact level, but the 'slight pink, red, deep red' seen in Alpha-1 was working really well for me personally. Obviously being an FFXI player I'll also take some nice detailed stat-check messages. If unfamiliar, an example.
"The Goblin Enchanter seems Incredibly Tough, it seems to have High Defense."
That 'high Defense' was a quick-check of the mob's defense stat vs your attack stat. You could buff your attack, and then check again, to see if it was now 'no message' (indicating even) and therefore you might be able to take it, or still 'High Defense' which was usually an indicator of enemy type, OR that they were really high above you. It would also report their evasion rating, and usually, this was sufficient, though I'd love something like 'it seems especially resilient' or something to indicate an Elite with high HP, in case you missed the name or saw a name and weren't sure and wanted to check that it wasn't an Elite.
I don't care for BDO's knowledge system (particularly the part where just gaining 'knowledge' makes the mob easier to fight somehow), it's just a gate that doesn't seem to add much and stacks RNG on top of that.
Unlike usual, I'm not speaking for my group here, so you might see multiple quotes or similar feedback from them.