Post by Azherae on 2022-04-04 22:38:46
There's a lot of useful information compiled in
this thread
by
@SirChancelot
with additional digging into the information given, and obviously lots of discussion emerged then, and as 'promised' in that thread, I'm linking it from now on in these topics.
Not to say that you should revive that thread, nor am I saying 'we don't need to have another discussion about it', but reviewing it might give some idea of what to expect if you continue down this path (imagine that I said that really ominously).
As for your questions.
1) My thoughts are many.
2) I can see ways that they could.
3) I don't believe in roles in high-skill games being rigid enough for this to be definable, but by most standards my answer is either 'yes' or 'depends on how the designers defined roles'.
Not to say that you should revive that thread, nor am I saying 'we don't need to have another discussion about it', but reviewing it might give some idea of what to expect if you continue down this path (imagine that I said that really ominously).
As for your questions.
1) My thoughts are many.
2) I can see ways that they could.
3) I don't believe in roles in high-skill games being rigid enough for this to be definable, but by most standards my answer is either 'yes' or 'depends on how the designers defined roles'.