Post by Ludullu on 2022-05-04 15:40:58
I'm not sure if I'm for this kind of system cause I feel like it would lead to more abuses now than it did before. The gaming culture has shifted quite a bit, and imo for the worse (or at least it seems like it did).
And like Dygz said, quite a lot of people wouldn't care for the revenge part just because they don't want to participate in the pvp at all. Also, in the current system there'd probably be no real revenge. If a pver gets killed and decides to then go and enact revenge, their killer would just fight back immediately and win, because, the chances are, the PKer has better gear than the pver. And if the pver brings a group of friends with them, the PKer would probably not fight back and make someone from that group become a PKer themselves which would only make life worse for the friend group.
Now I could see some in-lore system that would help out the victims of PKers, where the victim could give the name of a PKer to some religious NPCs in the divine node and the name of the PKer would be shouted by other NPCs of that religion if the PKer enters their "agro range". Similar thing could be done in military nodes with guards or in economic nodes where you'd pay some money to "bribe" guards to warn you about that PKer coming close. And the scientific node could maybe have some quest or require some "knowledge trade" to provide you this service.
Alternatively you could just post the PKer's name on the tavern's postboard and the mayor might be able to relate that info to the node's guards and they'd shout in chat if they saw a "known PKer".
And like Dygz said, quite a lot of people wouldn't care for the revenge part just because they don't want to participate in the pvp at all. Also, in the current system there'd probably be no real revenge. If a pver gets killed and decides to then go and enact revenge, their killer would just fight back immediately and win, because, the chances are, the PKer has better gear than the pver. And if the pver brings a group of friends with them, the PKer would probably not fight back and make someone from that group become a PKer themselves which would only make life worse for the friend group.
Now I could see some in-lore system that would help out the victims of PKers, where the victim could give the name of a PKer to some religious NPCs in the divine node and the name of the PKer would be shouted by other NPCs of that religion if the PKer enters their "agro range". Similar thing could be done in military nodes with guards or in economic nodes where you'd pay some money to "bribe" guards to warn you about that PKer coming close. And the scientific node could maybe have some quest or require some "knowledge trade" to provide you this service.
Alternatively you could just post the PKer's name on the tavern's postboard and the mayor might be able to relate that info to the node's guards and they'd shout in chat if they saw a "known PKer".