Best examples of Action Combat? Starting to Feel Like Tab > Action

Post by Tyranthraxus on 2022-05-25 18:46:58

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Post by Azherae on 2022-05-25 18:56:26

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Still plugging Neverwinter as always.

In terms of 'games that are not necessarily otherwise great proper MMOs', Blade and Soul is among the best as far as I know, and Onigiri is a specific type of thing that works decently due to being very spacing dependent, but isn't necessarily 'not tab targeted' either.

All these games are relatively lower mobility games, which I feel is somewhat required for the RPG part of MMORPG to happen. Even in voice chat, you can't really roleplay (not necessarily heavy RP, just sometimes 'basically any') if you can't rely on spacing or make predictions about situations.

The 'problem' with Tab Targeting in my opinion is that it often takes the 'spacing' aspect out of the game too, which feels to me to be a meaningful downgrade to the experience. Building in any type of 'tab targeting works but your spacing determines your damage or effectiveness' essentially makes the 'tab target' mode useless for difficult content, and refusing to build that in leads to the 'action target' mode useless for medium content.

Overall, Neverwinter does it best, even if you don't like the abilities in the game, you can sort of imagine what the game would feel like with more satisfying abilities, so maybe try that if you haven't.

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Post by Ludullu on 2022-05-26 02:56:26

I love Genshin's action combat, but I dunno if that would work in an mmo context. It also has autotargeting for basic ranged attacks AND IT'S ABYSMALLY BAD. But outside of that it feels nice, animations are fluid (at least to me) and character movement feels snappy.

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