About mandatory PvP.

Post by Marpo on 2022-06-08 13:26:07

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Post by Ludullu on 2022-06-08 19:59:10

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And this is the main reason why a lot of people just saying "go play another game". Because we've seen what this kind of feedback can snowball into (namely New World).

Now obviously corruption is needed and should indeed dissuade people from just PKing everyone they see, but if it's so damn punishing for just 1 kill that you have to spend a week dealing with the consequences - you have yourself and opt-in pvp system where no one will pvp in the open world (cause it's too risky to attack someone who might die and get your character completely fucked).

There's a thin balance of corruption penalty and removal-time, and the vocal part of the pve players love to yell for that balance to be absolutely in their favor. And in order to avoid that thing happening, a lot of pvpers just prefer to disregard that kind of feedback and say "go play other pve games, of which there are a shitton".

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Post by Ludullu on 2022-06-08 20:20:04

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And in my PKing experience you kill someone to remove them from the premises, whichever they might be.

Yes, with lootable resources there'll be some PKing for said loot, but I feel like that will be very rare cause I doubt the loot % will be huge. If some dude was farming some super rare resource and has 10 of it in his inventory, I'd assume he'll lose 1-2 on a default death. While the PKer will definitely have to leave that farming location because he'd be hunted and killed on sight by any other player. And if you can't remove corruption from 1 kill with 1 death or somewhat short amount of mob grinding - you'll pay for those 1-2 resources with much more than their worth.

While PKing someone for farming locations/bosses gives you way bigger rewards and a chance to just remove your corruption by grinding (in the mob farming case).

And that reasoning makes me think that gatherers won't be bothered all that much, so why should the corruption be overtuned just based on their feedback.

Post by PenguinPaladin on 2022-06-08 20:24:14

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Post by Azherae on 2022-06-08 20:34:35

And that reasoning makes me think that gatherers won't be bothered all that much, so why should the corruption be overtuned just based on their feedback.

Opportunity cost of bounty hunting.

Corruption will probably 'correct' when it FEELS a little overtuned.

If your protection from Player A is 'Player C is nearby and might kill player A', you have no protection when Player C is not nearby other than 'hoping someone shows up who can manage to kill Player A'.

The bounty system in Elite, a game where it is at LEAST reasonably likely that a 'Red' player will actually be engaged, still results in players racking up the equivalent of 70 straight kills (I know Ashes will weaken the player after a while).

My point is that this sounds fine only IF SOMEONE ELSE CAN ACTUALLY KILL THE RED.

Which I often hear used as a 'threat' against Corruption, but as someone who will absolutely 'Go Red to get stuff', I am going to IGNORE this, ESPECIALLY if I realize most normal wanderers can't kill me. Dampening doesn't apply against Bounty Hunters, right?