I implore the devs to work on archetypes and classes before it's too late.
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The expectation is: the game will come out in several years. Any other expectation is people's fault. If you sit there and come up with insane shit in your head - that's on you, not on Intrepid. And if you then cannot adjust what you came up with to what the game will have - that's an even bigger issue.
Cyberpunk failed at that exactly because they promised a shitton and then didn't have most of the things they promised. Intrepid haven't promised anything concrete so far, they've only vaguely described what they wanna have in the game. Now, if Steven goes on the next dev stream and says "the Necromancer will have 20 skelingtons following him around and can then combine them into one 20ft skelington
from target
" and then on release we don't see that feature - that'd be a Cyberpunk-like failure.
But so far we've only seen this: Steven says that they have a weather system unlike any other game's - and then we fucking got a weather system unlike any other game's. So I'd suggest trust the devs for now, wait until they're ready and keep your wild imagination calm. At least that's what I'm doing, even though I'd love to come up with all kinds of cool shit.
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The only ones making it ugly are the entitled people who think there's some arbitrary time limit that they themselves have put on Intrepid. The only thing that can prevent the game from coming out whenever it wants is if all the whales stop buying monthly cosmetics, and I somehow doubt that's gonna happen just because Intrepid haven't shown classes or augments before alpha2.
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The "big plan" after Alpha 1 was a full combat revamp. We don't know anything about how it's doing because they've moved away from transparent development (for perfectly legitimate reasons, imo), but between that and the fact that Alpha 2 is supposed to have all archetypes available, along with some secondary archetypes and augments (
ref
), I feel it's reasonable to conclude that they are working on it.
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I still give them a chance to show augments in their full glory (if there is any). Cause quite often there's barely more than 10 "classes" in an mmo either way. You might have several elemental mages or a few flavors of melee fighters, but most of the time their core gameplay is very similar. The attacks achieve same results, debuffs have very similar effect, buffs increase similar (or sometimes same) stats. So in a way those 64 "classes" can still be called classes in their usual mmorpg meaning. But to be sure about that, we'll first have to see waaay more augments than the singular fucking TP dash.
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