Post by SongRune on 2022-06-25 15:44:37
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But now defense gear is less effective proportionally, and players get their gear they've worked so long for weakened, even if the numbers on it stay the same. Want to scale that too? Now attack stats/gear are relatively weaker. And since we wanted to reduce TTK, maybe that was the goal. But as much as "only raising every OTHER stat in the game, and leaving one the same" doesn't have the psychological effect of "seeing numbers go down", the loss of relative effectiveness which was the point , will still be felt. The class, ability, gear piece, whatever it may be, still got nerfed. Player who use it will still experience that nerf. All you've achieved is some of the less calculative ones not understanding WHY they suddenly suck, or exactly WHICH thing was nerfed, so they can adjust their build. And of course, since they have to change literally everything else, increasing the chance that the devs missed something, that has now been incidentally nerfed (or even completely destroyed, because it wasn't intentionally managed). And the worst part? Especially if you got hit by the accidental stealth nerf? A lot of people who weren't affected aren't going to believe you. Not everyone thinks these things through, and certainly not everyone has the awareness and patience to do the math, especially if it's a subtle, emergent interaction.
A global buff to everyone but you is still a nerf. It's just a deceptive one that hurts you without revealing itself. (Sometimes to you, sometimes to others.) And that can be a lot more dangerous than "ugh I gotta fix my build now", and "yeah but that was kindof unfair before" or "sucks, man".