Loot Weights, Tagging and Non-DPS Classes -- Thoughts and Hopes

Post by Atori on 2022-07-01 21:39:30

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Post by Dygz on 2022-07-01 21:46:14

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Post by Atori on 2022-07-01 22:00:12

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Post by Ludullu on 2022-07-01 22:48:41

I personally don't see any problems with looting in a game that doesn't have bounded/untradeable gear (well, it'll have a few afaik, but nothing impactful). And a party-based game on top of that.

Obviously I'm quite biased towards a particular gameplay style from my L2 days, but back then if you had a party that you played with - everyone would get their gear equally and the order would be discussed within each party. Some parties knew that they didn't need too much defense, so they'd start farming weapons for the DPS classes first. Some parties knew that their dps was good, so they made gear for their supports first, so that their survivability was much better.

No one cared about who picked up the loot because the loot was shared. And with Ashes promoting guild and party play a lot, I'd hope people come to know and like that kind of gameplay. It not only makes the looting process much easier, but it also adds a much bigger sense of community, because you have your own "family" in the form of your constant party, and a bigger family in the form of your guild (and even bigger with alliance). And Ashes is even adding the umbrella of the node family on top of that, so if the design works out how Intrepid wants it to - we might have tight-knit node communities that farm stuff together and share loot amongst each other (even outside of the guild ties). I know I'll be doing just that in my node.

Post by Noaani on 2022-07-02 01:53:39

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