Post by Azherae on 2022-07-13 18:08:47
Firstly disclaimer. I don't enjoy games where healing and DPS are particularly different in terms of level of engagement. I vastly prefer games where the moment-to-moment decisions of DPS are quite high as well as Healers. I am familiar with games where DPS is 'easy' and similarly with games where healing is 'easy'. In both these game types, I usually take on 'command' or 'coordinator' roles so that I have something else to do.
I don't have a strong expectation that 'AoE heals' are a requirement just because things have moved more toward Action. Firstly because MMO designers know that many healers don't even care about being frontline anyway so they just have to get to the correct position and keep their reticle on target. Secondly because I personally don't find it necessary. Healing is not explicitly easier or harder for me in Action, except for one thing.
If a game is explicitly designed with the expectation and intention that the healer is 'squishy backline' then they make it dangerous to be healing from up close, purposely. This makes sense because otherwise Healers often become able to tank somewhat in PvE (I enjoy this too). When 'pushing me to backline', it also makes 'close range big heal', a situation in which I move close to allies to heal strongly, a bad idea, which lowers my engagement relative to Action Combat.
Not necessarily relative to healing, but if the game is 'telling me' that 'You're a healer you shouldn't be frontline or even close', I normally expect to be 'not allowed to have fun in Action style' and have to rely on the game to consume all my focus from backline (most don't).
I would like to be able to heal from close. I do not mind if my 'big heal' cannot be self targeted to prevent me from also tanking. For a while I thought this was where Intrepid was going to go and they still might. I would be able to enjoy Action healing then, as I do in some other games.
I feel as if 'having access to too much AoE' would make it difficult to balance this, since it would also heal me, so I will hope that isn't the case, just from the perspective of 'I want to be more active while playing Shadow Disciple'.
I don't have a strong expectation that 'AoE heals' are a requirement just because things have moved more toward Action. Firstly because MMO designers know that many healers don't even care about being frontline anyway so they just have to get to the correct position and keep their reticle on target. Secondly because I personally don't find it necessary. Healing is not explicitly easier or harder for me in Action, except for one thing.
If a game is explicitly designed with the expectation and intention that the healer is 'squishy backline' then they make it dangerous to be healing from up close, purposely. This makes sense because otherwise Healers often become able to tank somewhat in PvE (I enjoy this too). When 'pushing me to backline', it also makes 'close range big heal', a situation in which I move close to allies to heal strongly, a bad idea, which lowers my engagement relative to Action Combat.
Not necessarily relative to healing, but if the game is 'telling me' that 'You're a healer you shouldn't be frontline or even close', I normally expect to be 'not allowed to have fun in Action style' and have to rely on the game to consume all my focus from backline (most don't).
I would like to be able to heal from close. I do not mind if my 'big heal' cannot be self targeted to prevent me from also tanking. For a while I thought this was where Intrepid was going to go and they still might. I would be able to enjoy Action healing then, as I do in some other games.
I feel as if 'having access to too much AoE' would make it difficult to balance this, since it would also heal me, so I will hope that isn't the case, just from the perspective of 'I want to be more active while playing Shadow Disciple'.