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I disagree with this statement entirely. Mostly because it's wrong, but also because your argumentation in favor of it is flawed.
A goal of Ashes combat has been stated to be 'player agency'. I agree with this goal if that agency is about 'choice'. Given your above, very detailed argument, do you think it's a reasonable conclusion to believe that you favor agency over 'having to make a tradeoff'?
I want players to have a lot of freedom. But I want agency and freedom to be about 'freedom to choose'. However, the problem with freedom is that without limits, there are no 'choices'. In order for an action to be a choice there must be a trade off. For there to be a trade off, there must be inefficiencies.
This is my core disagreement and perception of why your argument is flawed. BDO's combat requires players to make choices. That is WHY their moves have some inefficiency in movement. This makes their PvP require a meaningful amount of skill. It is why in most good tab target games with good PvE you similarly do not always have complete freedom. Without having to make trade offs you simplify boss design.
A good hybrid system needs to have inefficiency in it's combat.