24/7 pvp during guild/node wars

Post by Ludullu on 2022-08-06 19:58:57

Thanks to Jahlon's clarification of this on discord
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I wanna hear forum people's opinions on this design choice. For me this is literally the best news I've heard about Ashes in the past 2 years of me following the game. This literally makes the game L3 for me.

But what is yall's take on this? Do you think this would push people away from joining guilds? Do you think this could lead to very bad experiences for casual players whose Mayor decided to declare a war on a stronger node?

Post by Noaani on 2022-08-06 20:03:01

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Post by Ludullu on 2022-08-06 20:08:35

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I think it's over when you've done the task during prime-time, so quite likely it's a 1-2 day thing. Unless Intrepid go real hardcore and make the tasks so damn hard that it takes either side weeks to complete it.

For guild wars there's a way to surrender, though I think there's some cost to it too (as well as declaration), so it won't be just a "dec whoever you want at any moment w/o any price on your side".

For nodes though, it seems as if Mayors can just declare them. Or at least I don't think we've heard concrete details on this point.

But this is definitely something that's gotta be tested extensively during alpha2, cause I can definitely see how maaaaaaany people would hate this design.

Post by MainQuestt on 2022-08-06 20:18:41

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Post by Ludullu on 2022-08-06 21:40:08

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I'd say purely in this context, it'd be someone who just wants to do their non-pvx activity (of which there are many). One could argue that the whole premise of the game is that pretty much every activity in the game is pvx, but at that point we have a game with 0 appeal to casuals, cause a mad Mayor could always fuck up that casual's entire livelihood. And the Mayor in question could be on either side of the war too, so it's not like you could easily vote him out.

Post by Warth on 2022-08-06 22:06:38

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Post by Dolyem on 2022-08-07 01:49:56

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Post by Azherae on 2022-08-07 06:47:18

I think it would make certain random/casual non-cohesive guilds form less often.

I don't have a real opinion on whether or not they should or shouldn't form.

If anything I think it would go the other way, guilds would form, and the 'pressures' of 'not containing members that do things that other guilds find worthy of War Dec' might result in some people not being allowed to stay in their guilds.

No opinion on that either, really. Up to Steven what he wants to happen mostly and I'm fine either way.

I don't speak for my group in this post.

Post by Sigtyr on 2022-08-07 08:40:42

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Post by Ludullu on 2022-08-07 15:15:37

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Even equal Lvl 3 nodes can still be neighbors (or very close to each other) even if they're vassals of different metropoli, due to how nodes can grow and weird shapes of other nodes around them. The simulation of nodes video showed a few lvl4 nodes directly next to lvl3 nodes, but they were vassals of different higher lvl nodes.

And telling PvE nodes from their preferred lands or from a land where they have a ton of good reputation and their own corner of the market and a good farming system setup could definitely make some people stop playing (that is if the alternative is dying every other hour because you're at war). Now, that might just be the design Steven wants to go with and is ok with consequences of, but we'll have to see how it pans out.
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That's the thing though. If you're a PvE player picking flowers in a node at war, the warring node's citizens can kill you w/o corrupting themselves. This is a much more aggressive system than the corruption one.

Post by Dygz on 2022-08-07 16:12:50

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Post by Dolyem on 2022-08-07 18:36:33

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Post by Ludullu on 2022-08-07 18:56:48

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I'm more interested if multiple nodes can all be in a war, either as a ffa or as Xv1.
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Definitely could see a cooldown being good for the system, but I also think the cost of declaring a war against a guild/node that's already in a war should be increased too (on top of all the prerequisite costs the declaration has). Maybe even a multiplier on the basic cost.

Say a guild A of "power score 100" gets decced by a guild B with a 200 score. B guild would pay X amount of resource/money to dec guild A. At it'd be a substantive amount because they're allegedly twice as powerful. Now if guild C (200 score too) wanted a piece of the action, they'd have to pay 2X. This would make ganging up on a small/weak guild really expensive.

And as a mirror to that, Guild A would have to only pay 0.5X to dec either B or C, and if guild D (100 score) wanted to help them, they'd only pay X. This would allow smaller guilds to fight bigger ones together w/o completely bankrupting themselves.

At least that kind of system seems fair to me.

Post by Dolyem on 2022-08-07 18:58:24

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Post by Ludullu on 2022-08-07 18:58:58

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Prime-time is when you can end a war, because it'll have the tasks for you to do so.

And fwiw L2's guild wars did still remove your xp on death (even if in a much smaller amount), so Ashes could in theory keep the death penalties same as flagged one or just a bit smaller.

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