Opening Day

Post by Wraithbane on 2022-08-07 21:44:14

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Post by Azherae on 2022-08-07 21:45:44

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My understanding of the design is that this is explicitly the intention.

I don't think you can count it as a problem when the designers make it part of the gameplay loop unless you're saying who exactly it is a problem for.

Post by Warth on 2022-08-07 21:50:31

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Post by Wraithbane on 2022-08-07 21:56:59

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Post by Ludullu on 2022-08-07 21:57:44

What Azherae said plus the fact that all locations in the game will start from the lowest lvl of mobs/bosses. So that 10k people will have a place to go farm, they'll just need to move a bit further away from the spawn portals.

Obviously different people will have different amounts of time they can play, so anyone who has a ton of time will be leveling up both themselves and their nodes. And they'll have high lvl content in those nodes. This will most likely be a fairly limited amount of people (cause leveling will take a long time).

And the higher you go, the fewer people there'll be at that progress lvl. So I think that this will not be as much of a problem as it was in all the previous mmos that had preestablished leveling locations that could only fit a certain amount of people at any given time. But even if this doesn't work out perfectly, as Azherae said, the rarity of things is an intended design choice.

Post by tautau on 2022-08-07 22:12:16

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Post by Taaku on 2022-08-07 22:26:30

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Post by Okeydoke on 2022-08-08 00:28:54

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Post by George_Black on 2022-08-08 01:14:37

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Post by Night Wings on 2022-08-08 05:52:43

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