Viability of Single Race Guilds?

Post by Judeth on 2022-08-13 05:19:30

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Post by Azherae on 2022-08-13 12:11:36

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This might be done by mob density design anyway, rather than by specific statistics.

Mob types in an area favors X stat or style of fighting them, very slightly, or use primarily a specific detrimental status that is naturally resisted by some race.

This would achieve 'naturally stronger' in the ecological way, (and avoid all those complaints about how Race A is stronger in PvP when standing on a riverbank).

"If a non-Empyrean falls in a forest and only I was there to hear it, did they really make a sound?"

Post by CROW3 on 2022-08-13 20:37:07

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Post by Warth on 2022-08-13 23:56:31

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Post by SongRune on 2022-08-14 00:40:42

Ultimately, there are only two questions:

1. Are there going be enough top level Empyrean (if you prefer) players to form a guild out of?

This is almost assuredly true. If there aren't, it more so implies that there will have to be less top guilds than there are races, simply for lack of players. Improbable.

2. Is the game going to be balanced so that there is no valid strategy that doesn't require varied racial perks?

Honestly? We don't technically know, but as far as I'm aware, Intrepid has never mentioned that this was one of their goals or principles. They talk often about requiring a balance of archetypes, but never about requiring a balance of races. Without this, there's no guarantee that there will be a trade-off or limitation on efficiency at all. Only limitations on style . There will probably be styles of play that don't work as well without a mix of races, but if they aren't designing to force it, odds are you'll still have some style available. Then you just need to recruit people who are interested in that style of play, just like any other guild.

So... technically...

3. Are there enough players interested in joining such a guild?

Well... that's honestly more so up to you. There are going to be a lot of players on the server. And hopefully enough top players that we can get quite a few high-level guilds. Can yours be one of them? Probably. I doubt there so few people that will at least go along with the idea, that you'd find it impossible to recruit them (or at least convince them to try it), if you had everything else in line.

Would it be harder to set up? Probably. But it's unlikely to be impossible.

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