Post by Ludullu on 2022-08-15 20:23:42
I mean, they already have mules in the game so they're obviously fine with you transferring your stuff w/o the pvp potential (though obviously still a PK one).
When you're transferring your own goods (or your guild's goods), you're free to do whatever. You can take way more time to transfer them if you're scared of losing them in a caravan. But when it's a node-based quest caravan or a mayoral caravan, and you want to do that quest or progress/support the node - you're made to do that, because there's no other way. I'd assume these will be the main caravans that run around - not the personal ones.
But on the topic of guild caravans. If you, as a guild, decide to transfer a ton of resources from one place to the other just with your mules, I'd assume you have a huuuuge value in those resources. I'd assume any rivaling guild would know about that kind of value. So that rivaling guild is now free to declare a war on you or, if they have a mayor in a different node block, they can declare a war on your node and have you as enemies. Now you're literally the same as the caravan, except you have less hp (caravans are super thicc bois), you have less resources per run so your overall speed of transfer is pretty much non-existent due to constant attacks, and if you did use mules - you are now losing a ton of resources per each death (even if flagged death penalty is only 10% of your stuff).
In other words, it is way easier to defend a single caravan with your 50 people than try to run several mules that will get killed way faster.
Now obviously that's just how I see it going down. We'll need to see how it plays on in practice in alpha2.
When you're transferring your own goods (or your guild's goods), you're free to do whatever. You can take way more time to transfer them if you're scared of losing them in a caravan. But when it's a node-based quest caravan or a mayoral caravan, and you want to do that quest or progress/support the node - you're made to do that, because there's no other way. I'd assume these will be the main caravans that run around - not the personal ones.
But on the topic of guild caravans. If you, as a guild, decide to transfer a ton of resources from one place to the other just with your mules, I'd assume you have a huuuuge value in those resources. I'd assume any rivaling guild would know about that kind of value. So that rivaling guild is now free to declare a war on you or, if they have a mayor in a different node block, they can declare a war on your node and have you as enemies. Now you're literally the same as the caravan, except you have less hp (caravans are super thicc bois), you have less resources per run so your overall speed of transfer is pretty much non-existent due to constant attacks, and if you did use mules - you are now losing a ton of resources per each death (even if flagged death penalty is only 10% of your stuff).
In other words, it is way easier to defend a single caravan with your 50 people than try to run several mules that will get killed way faster.
Now obviously that's just how I see it going down. We'll need to see how it plays on in practice in alpha2.