Post by SongRune on 2022-08-30 18:49:59
I can't imagine a mayor's job being overwhelming to any player who was seriously interested in becoming one in the first place. What do you anticipate the workload would come from? What tasks do you foresee being so numerous or involved that a Mayor, or even Monarch, would seriously struggle to keep up?
From what I understand, the Mayor's mechanical tasks are only setting policies (which don't change constantly ), starting node advancement or construction projects (a couple a day is probably a lot unless the node is really pushing to grow), or declaring enemies of the state.
Anything else is community management, which can already be delegated to others (player assistants and advisors) in whatever structure the mayor prefers. If anything, what you describe would be a way to increase conflict within a node and consume more of a mayor's time, by creating politics between the Mayor and Harbormaster, or similar related things.
From what I understand, the Mayor's mechanical tasks are only setting policies (which don't change constantly ), starting node advancement or construction projects (a couple a day is probably a lot unless the node is really pushing to grow), or declaring enemies of the state.
Anything else is community management, which can already be delegated to others (player assistants and advisors) in whatever structure the mayor prefers. If anything, what you describe would be a way to increase conflict within a node and consume more of a mayor's time, by creating politics between the Mayor and Harbormaster, or similar related things.