Crafting systems (inspired by PotionCraft)

Post by achereto on 2022-09-13 15:01:46

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Post by Ludullu on 2022-09-13 15:10:22

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Considering that you don't have to repeat the whole process for future craft I think it'd be great. And with some good "map" design this system could even represent the crafter's skill in finding the best approach. And you could then sell the blueprint of that path, if you want to.

And the "dials" that Intrepid has talked about in their design could provide an easier way across the map. Smth like "if you max out the m.atk dial, the crafting map has the least amount of obstacles in the m.atk direction".

Post by Azherae on 2022-09-13 15:23:38

I see this as 'developer busywork' to implement a system that will then later be viewed by many players as busywork.

However, since players are often easily influenced by the initial impression/feeling of something, particularly in crafting, it might be a good way to get people into it.

I don't personally believe that encouraging more people to craft is necessary or even optimal, given the goals of the game we know so far.

So 'too much'? No, I'd love it. 'Worth doing'? I would vote no if it were up to a vote.

Post by Warth on 2022-09-13 15:25:32

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Post by achereto on 2022-09-13 15:50:39

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Post by Azherae on 2022-09-13 15:54:10

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Is that what the people you know, are like? My experience is that when people get 'bored' or their friends aren't on, they start looking for random things to do, and "I guess I'll try some crafting/lifeskilling" is often top of the list.

In order for what you say to be true and the above to also be true, the only way they'd end up 'not getting into crafting' is if the system was not 'fun on its own' to them.

Post by achereto on 2022-09-13 16:04:57

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Post by Ludullu on 2022-09-13 16:05:26

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But that's just an extra income source and another way to sell your skill at a good price. You might've moved on from crafting t2 stuff, but you could then sell you top lvl blueprints to the newcomers.

And yeah, you could just make that copy a "one-use" type of thing, so that others couldn't sell them further. And to prevent potential "I made another path by copying what I bought and changing the last step in the process" you could have some limit on the steps the crafter could take in one general direction (based on the possible stat changes in the item) and if the crafter knows a recipe that has reached that limit, but didn't make that path themselves - they can't copy and sell recipes from that direction.

This would keep the reputation of the original blueprint creator, while still allowing people to craft the item at that lvl (if they bought the copy of the blueprint from the og).

Alternatively each crafting path could be completely randomized but I feel like that would kinda go against the player agency and the 100% crafting chance Intrepid wants.

Post by MrPockets on 2022-09-13 18:21:53

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Post by Ludullu on 2022-09-13 18:39:37

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Not sure if I agree with this, but agree with everything else.

I'd say it should be difficult or very time-consuming to be both, but definitely doable.

Post by MrPockets on 2022-09-13 18:59:14

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Post by achereto on 2022-09-13 20:07:17

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Post by Sathrago on 2022-09-13 20:20:02

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Post by Warth on 2022-09-13 20:33:50

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Post by MrPockets on 2022-09-13 20:56:29

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Post by Sapiverenus on 2022-09-13 23:38:02

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Post by Sapiverenus on 2022-09-13 23:40:41

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Post by Azherae on 2022-09-14 02:28:11

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Maybe so, but for Intrepid and their relatively tight scope, it's harder to say.

I've been thinking about this lately, I just didn't feel it was right to be negative about it for no reason, but quite simply, based only on what they have shown us so far, there's no reason to assume things are easy. There are multiple systems that this game needs that smaller teams do just 'in their spare time' or that are entire smaller games with functionally LARGER scope.

Maybe they're just keeping a whole bunch of stuff close to the chest for some reason, but there's multiple games that do 'what we should see for Nodes' as part of their core gameplay, but we 'never got Nodes 3 video'.

I don't actually care too much either way, but there's a reason you'll constantly hear 'wait until testing' and 'no scope creep!' responses even on the smaller things people suggest. At this point I'd settle for any concrete concept reveals at all. Hopefully the Ranger info will knock it out of the park like always.

Post by Sapiverenus on 2022-09-14 04:53:34

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