Japanese Style RPG Dungeons

Post by invisibledecoy on 2022-09-19 05:35:43

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Post by Ludullu on 2022-09-19 06:01:03

I'm not sure if I like the "the more deaths the stronger the dungeon and the loot" mechanic, but other than that - yeah, this could be an interesting feature.

Post by Nikbis on 2022-09-19 08:41:45

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Post by akabear on 2022-09-19 09:07:26

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Post by invisibledecoy on 2022-09-19 13:39:50

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Post by Aerlana on 2022-09-19 13:51:33

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Post by MrPockets on 2022-09-19 16:15:59

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Post by Settite on 2022-09-19 17:33:00

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Post by Ludullu on 2022-09-20 00:33:10

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I was talking more from the pov of countless players that would have to die in the dungeon just to get the dungeon to a point where the loot is the juiciest. That sounds really bad in a game where death penalties are meant to deter you from dying.

If players know that the loot scales off of player deaths, uber guilds will tell their people to die there on purpose just to boost the dungeon. And the dungeon would most likely require hundreds if not thousands of deaths, which is potentially levels-worth of XP debt for a lot of players. That just sounds like a shitty mechanic to me.

Post by Taleof2Cities on 2022-09-20 00:53:39

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Post by Voidwalkers on 2022-09-20 02:25:05

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Post by invisibledecoy on 2022-09-20 14:49:35

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Post by arsnn on 2022-09-20 18:00:36

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Post by Voidwalkers on 2022-09-21 01:46:11

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Post by CroakerRPG on 2022-09-21 03:09:23

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Post by Nikbis on 2022-09-21 06:51:54

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Post by invisibledecoy on 2022-09-21 21:34:53

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