Post by Ludullu on 2022-09-20 00:35:35
Could also see it as a good mechanic for sieges. Make either side try going for a lot of kills on one specific dude instead of achieving their main goal, especially if the bounty is big.
Could also see it as a good mechanic for sieges. Make either side try going for a lot of kills on one specific dude instead of achieving their main goal, especially if the bounty is big.
But that's exactly why I want thisI feel like this is a bad mechanic. You never want to make the personal incentives of a player conflict with the overall incentives of their team or you just cause a general social breakdown over time, not to mention the logistical breakdown that degrades the overall experience of the event for all involved.