FATALITY! Special effects when the player is killed by a certain class

Post by Hashtarr on 2022-09-22 22:05:06

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Post by Ludullu on 2022-09-23 01:27:59

Imo this would just add hundreds of unneeded complex animations during mass pvp.

Post by Voxtrium on 2022-09-23 01:30:48

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Post by Solmyr on 2022-09-23 02:05:02

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Post by Hashtarr on 2022-09-23 04:46:19

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Post by Ludullu on 2022-09-23 05:08:39

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Yes, and most people will already run low options because mass pvp will be a huge mess of animations otherwise. So any additional animation that has no functional reasoning behind its existence would pretty much be a waste of dev time.

Post by Strevi on 2022-09-23 14:08:45

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Post by Songcaller on 2022-09-23 14:11:08

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Post by Hashtarr on 2022-09-23 19:32:26

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Post by Hashtarr on 2022-09-23 19:34:31

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Post by Hashtarr on 2022-09-23 19:36:12

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Post by Hashtarr on 2022-09-23 19:40:55

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Post by Azherae on 2022-09-23 19:47:17

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Would the animations be good if the winner wasn't involved in them, though? (also wouldn't it be by weapon or Skill?)

If I 'finish you off' with Castigation, the Cleric Whip attack, and you get like... strangled to death by it with your head burning to ash first before your body crumples forward, the whip still has to 'look like it's being held by me', right?

This animation would almost certainly have to be longer than just the usual 'hit with whip and opponent dies'. Is only the dying player getting to see this cool animation? Can I, the Cleric, move while this is going on, or be hit, or even be killed and then pulled into a special death animation by someone else?

Post by Mag7spy on 2022-09-23 19:51:52

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Post by Ludullu on 2022-09-24 03:12:07

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The game's content will be mostly party-based (well, at least the content where you might die at the hand of another player). Party-based content means, at the very least, 8v8 pvp. If Intrepid allows us to resurrect our partymates during pvp, then it'll be way more than just <16 deaths. If we then take into the account that these kinds of fights will most likely happen during mob farming (cause most other pvp encounters will have more people), no one will be looking at a cool death effect because you'll be dodging mob attacks while also trying to kill other player enemies.

The only situation where this kind of feature would shine the brightest is PK kills. And if the victim sees the animation too, then I'd see this kind of feature as an encouragement to PK others, because I could definitely see how people would feel empowered by using a class with a cool fatality to dunk on newbs just to see that animation above their heads.

Oh, also, if Intrepid does allow us to rez during pvp, how would that interact with the animation? I'd assume the animation will be longer than 1 second and healers will definitely rez their mates asap, which will probably be faster than the animation ends. So you're not only creating a visual mess with those animations, you might also obfuscate that newly rezzed target for its enemies.

Post by Hashtarr on 2022-09-24 15:19:02

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Post by Hashtarr on 2022-09-24 15:20:05

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Post by Hashtarr on 2022-09-24 15:25:31

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Post by Azherae on 2022-09-24 15:25:48

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It is because I don't understand what you mean, that I'm asking.

Is it a death animation where the player who CAUSED the death isn't involved anymore? If so, why would it be related to the player's CLASS, is my question.

I'm familiar with this term 'Fatality' from games where it's fairly involved, so I thought you were using it in that sense. I didn't think you meant 'The Fighter does a shoulder tackle on you, but your head rolls away as if you were decapitated'. I'm still not sure that you mean that. That's why I gave the example, so you could clarify if I was thinking about it wrong, but you didn't clarify HOW I am thinking about it wrong.

Please clarify.

Post by Songcaller on 2022-09-24 16:57:02

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Post by SirChancelot on 2022-09-25 21:58:20

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Post by Hashtarr on 2022-09-30 23:10:14

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Post by Hashtarr on 2022-09-30 23:11:53

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Post by Hashtarr on 2022-09-30 23:12:37

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