Post by Ludullu on 2022-09-27 03:54:42
Instead of having specific artisan dungeons, just have these kinds of mechanics in some of the normal dungeons. Players will already have to walk back from deep inside of a dungeon with their loot because there's no TPs. So just add mechanics where if they did some unique artisan-based action in the dungeon, there's more agro from mobs onto them or maybe some hazards get triggered on their way back or anything like that.
In other words, don't separate the playerbase and try to keep the content as all-encompassing as possible. This will make people rely on each other and will make that content feel more alive.
In other words, don't separate the playerbase and try to keep the content as all-encompassing as possible. This will make people rely on each other and will make that content feel more alive.