Body Blocking Projectile Attacks While Green/With Mobs

Post by Azherae on 2022-09-30 21:48:56

Title says it all, I think?

What do we 'want' to happen here?

Can I block a Ranger's projectiles against a mage they are fighting? Not just a mage on my team. I mean 'if I got between Steven's Ranger and that Minotaur Shaman, can I make Steven lose this fight somehow?'

Any other cool ways you can think of to use this, whether Green or Purple? I don't expect mobs to do it, but perhaps we could use really complex positioning to get them to, like 'dumping mobs on a ranger by pulling them through their shot-lines' depending on how threat works.

Post by Ludullu on 2022-09-30 22:09:21

Imo it'd depend on how action flagging and fights between 2 purples will work.

If, when I press ctrl+f+atk on a basic action swing, I hit everyone in the cone of attack - I'd want arrows to work in the same way.

And then if we can hit purples/reds w/o that combination of buttons - I'd like arrows to fly through greens when I, as a purple, just do a general attack in some direction (be it mob or another purple/red).

In L2 you had to keep holding down ctrl (forced atk modifier) if you wanted to keep attacking a neutral player, while you didn't need to press it at all if you were attacking a purple/red. This added a bit more hassle to the process of becoming a red, while also making pvp easier.

In other words, I want it to be the same as L2. I know, shocker.

Post by JustVine on 2022-10-01 16:03:27

As a summoner, I would certainly hope I could break line of sight with Rangers via my summons or other members. I think this probably necessitates that we be able to body block the minotaur in your scenario. Heck I hope I can use my summon to do this. After all if I am flanking an enemy with my summon I think the ranger should have to go through the summon to get to my prey. Maybe they could use a 'pierce' or movement ability to deal with it.

For balance reasons I think that its fine for a basic that was fired before I 'took cover' to hit me . I'm less certain about some of the other abilities.

Post by Strevi on 2022-10-01 21:54:22

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Post by Azherae on 2022-10-01 22:19:49

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Is this a 'request for how it should work', a 'scenario you don't want to see' or just 'a potential situation that you find funny'?

Please bear with me, this is The Internet, so there's never any way to know how serious someone is.

Post by Strevi on 2022-10-01 22:53:41

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Post by Sathrago on 2022-10-01 23:03:03

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Post by Nepoke on 2022-10-01 23:03:15

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Post by Azherae on 2022-10-02 15:31:12

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I see, so this would imply that I could PULL a large mob between the Ranger and another mob they were fighting, and depending on how hate lists are handled, 'dump that mob on the Ranger'.

But also that a Player couldn't evade a snipe by ducking behind some gatherer. I never paid much attention to how those situations worked in GW2, so thank you for providing the context to all those who also didn't/didn't play it.

Post by Strevi on 2022-10-02 15:47:15

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Post by Azherae on 2022-10-02 15:52:45

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I'm just going with what Nepoke said, as noted it didn't really come up in my observations.

The conclusions from 'what GW2 does' applied to the scenarios of Ashes seem reasonable. I don't consider it to be 'the guaranteed outcome', but it does seem to make some sense.

Post by Strevi on 2022-10-02 16:48:58

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Post by Nepoke on 2022-10-02 17:13:46

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Post by Azherae on 2022-10-03 05:18:23

The problem I'd have with this, I think, is that 'Green' doesn't mean 'not involved in the situation', and Tanks won't always want to use their long range abilities to 'flag up'.

So it might prevent a Tank from blocking shots against their party, especially in a situation where the Tank is doing their job against a mob and the player being attacked moves behind the tank.

So I would figure that even if you targeted Green A with your shot, the projectile should still hit Green B, and do damage.

Post by Strevi on 2022-10-03 10:39:01

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Post by Dizz on 2022-10-03 13:22:45

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Post by Sapiverenus on 2022-10-03 22:05:58

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