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Right, we agree I
think
?
From the perspective of 'can you experience most of it alone', the game is very hardcore. From the perspective of 'are you protected from conflict', it's quite Hardcore. Some other things, we don't know for sure yet, but seem to have gone in the direction of 'very Hardcore' (builds, social organizations, guilds, economy).
Ashes is fairly Hardcore in most of those things (by today's standards).
Combat is not one of those things where we have ever been told 'The Combat of this game will be fairly hardcore', that I can remember. It's always been more of a 'we'll see how it goes', 'If we have to choose we'll fall back to Tab Target', 'we don't want Animation Cancels', and so on.
Also, I don't think Steven has ever said 'this game isn't going to cater to the casual gamers', he has almost always limited that to "Casual Gamers might not be able to be the big winners" or "You won't really do well in this game if you don't have social connections to at least your Node".
In fact, I think Steven has specifically pointed out multiple times 'how the game caters to solo players and casuals', and all the combat we have experienced and seen
so far
reflects that, both in PvE and PvP.