Enemy NPC combat

Post by AngryBosn on 2022-10-01 16:04:05

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Post by Azherae on 2022-10-01 16:06:14

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This game leans more toward Tab Targeting, so I believe you are expected to raise your Evasion Stat in order to do this.

The goal being to raise it high enough that the enemy does not get you low enough to begin with due to missing.

The specifics of when exactly that Evasion is applied and how powerful it is, would probably be open to feedback, but it's been explained that 'RNG Chance To Miss' is part of this game.

Post by AngryBosn on 2022-10-01 16:11:42

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Post by Azherae on 2022-10-01 16:17:12

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I believe the idea that Ashes was ever going to be a 'Hardcore Game' was something of a conflation from people who heard 'In this game, your choices will matter' and 'We are targeting Hybrid Combat' and assumed that the two of those things were related in a way they aren't.

Then expanding from there to a lot of other things. Ashes isn't very Hardcore, it's probably average when all MMOs are considered (the further back you go, the more hardcore games generally are, which is why updating old games or making things like Ashes that are based on them, tend to make people think they will be 'more hardcore').

Post by Ludullu on 2022-10-01 16:18:36

I prefer having dmg mitigation abilities and other defensive stuff that would help me avoid death. Also, a single mob type doesn't indicate a general pattern of design. These shamans might have tracking magic missiles while some other mob might have a faster flying action magic missile.

Also, we don't know how exactly the terrain interaction will work with tab targeted abilities. If we can break the cast, or just make it fail, by going behind a cover - you'll be able to use dodges to avoid dmg.

And on top of that you'll have i-frames on some dodge abilities https://ashesofcreation.wiki/Evasion

Post by joshisanonymous on 2022-10-01 16:23:01

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Post by Strevi on 2022-10-01 21:37:20

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Post by AngryBosn on 2022-10-02 01:23:32

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Post by Azherae on 2022-10-02 01:28:46

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Right, we agree I think ?

From the perspective of 'can you experience most of it alone', the game is very hardcore. From the perspective of 'are you protected from conflict', it's quite Hardcore. Some other things, we don't know for sure yet, but seem to have gone in the direction of 'very Hardcore' (builds, social organizations, guilds, economy).

Ashes is fairly Hardcore in most of those things (by today's standards).

Combat is not one of those things where we have ever been told 'The Combat of this game will be fairly hardcore', that I can remember. It's always been more of a 'we'll see how it goes', 'If we have to choose we'll fall back to Tab Target', 'we don't want Animation Cancels', and so on.

Also, I don't think Steven has ever said 'this game isn't going to cater to the casual gamers', he has almost always limited that to "Casual Gamers might not be able to be the big winners" or "You won't really do well in this game if you don't have social connections to at least your Node".

In fact, I think Steven has specifically pointed out multiple times 'how the game caters to solo players and casuals', and all the combat we have experienced and seen so far reflects that, both in PvE and PvP.

Post by maouw on 2022-10-02 07:11:17

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Post by Azherae on 2022-10-02 15:27:28

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Note that while it's probably unlikely, as I noted, this doesn't HAVE to be this way.

There's still at least potential for 'implementing this so that the Evasion stat is mostly only applied when the player is moving in SOME way. It might lead to some evasion builds literally 'just wiggling back and forth' but without that RNG chance-to-miss, we'd have been doing that anyway, or 'having to build a different mitigation to deal with basic attacks' and then STILL 'standing still because we have the stats to do it' for those.

This has a lot more to do with enemy design, and that choice, than the RNG existing as a baseline.

Post by Magic Man on 2022-10-02 16:57:49

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Post by Songcaller on 2022-10-02 17:09:22

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Post by SongRune on 2022-10-02 17:13:58

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I disagree that "cheat mode" is an issue in this type of demo. They are specifically not demoing "gameplay". They are demoing "ranger abilities". While turning off cheats and focusing on real gameplay experiences would be good for gameplay demo, it's inefficient for an initial class/ability design demonstration. "Cheat mode" keeps the class/ability demonstration focused.

Post by Songcaller on 2022-10-02 17:19:38

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Post by Sapiverenus on 2022-10-03 16:51:11

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Post by Azherae on 2022-10-03 16:54:33

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You live in that part of the world, huh? You have my sympathies on that. I hope that whatever turmoil is occurring in your region is resolved soon in a way that involves minimal bloodshed.

Post by Sapiverenus on 2022-10-03 22:14:37

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Post by Azherae on 2022-10-03 22:20:45

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Yep.

Post by Sapiverenus on 2022-10-03 22:22:30

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Post by Gangnamkid on 2022-10-03 22:22:38

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Post by Azherae on 2022-10-03 22:24:28

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It's not very sensible to share that information on the internet if you don't have to.

But I can say that Mount Rainier was nice the last time I went.

I was hit in the head by some snow off the roof! Hardcore.

Post by Sapiverenus on 2022-10-03 22:32:29

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Post by Azherae on 2022-10-03 22:35:23

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Yeah, I credit my coat, which, despite not raising my evasion, does have Ice Resist +25% on it.

Anyways, the definition of 'hardcore' being used here is the 'requiring dedication' one, not the 'particularly dangerous' one. Just how gamers talk. You can ignore us.

Post by Sapiverenus on 2022-10-03 22:38:08

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Post by Merek on 2022-10-04 02:33:19

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