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I was forced to socialize in L2 through it's requirement to have other people help you. I couldn't solo 90% of the content and the 10% that I could would've taken me weeks and months to progress even a bit. L2 didn't have autopartying (in earlier updates), so I had to go talk to people and make friends. And because I was forced to choose who I talk to (out of several guilds and then out of several parties within the chosen guild), I had a much higher chance to find people who I'd jell with nicely. Which then led to years-long friendships.
When I tried playing FF14, I could solo pretty much any open world content and then had an autofinder for dungeons, in which I had no reason to socialize, because the content was super easy and most people just ran through it w/o saying a single word.
This is what I mean by "the game should force me to socialize". I can definitely concede the point of "sit around and talk" as that is not a necessity for socializing, but the content itself should push people to be more sociable, because otherwise they won't be. Of course some will be extraverted enough to just talk with whomever, but in my experience those are a rare breed in mmos.
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It's a nightmare if you're trying to do this with complete strangers. I explained why I didn't see it as a nightmare in the response above.
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If the content is difficult enough and constant enough - you have no time to just talk. You'll be listening to or giving out commands on what to do and where to go. Pauses in the content allow for simple discussions to happen and such discussions then lead to a much better feeling of comradery, because you get to know people you're playing with.