Post by SongRune on 2022-10-12 18:00:23
I'm just going to quote my post from the last time this video came up.
We have not received permission from Moovie to share the quoted post.
I have now watched the video. There's some problems here.
1. If we have two greens (anyone who isn't red and hasn't hit a player in the last 90 seconds), and they want to have a fully agreed-upon and willing duel...
Both flag so they can hit each other. Green1 hits Green2. Green1 is now Purple1. Green2 fights back and becomes... Green2. The only person 'allowed' to win a duel they both agreed to is Green2. There's no fully willing and intentional (on both sides) PvP configuration that doesn't guarantee corruption for one of the participants should they win.
2. The presenter claims you are punished for fighting back. You are not.
- Fighting back means you lose less stuff if you die. (Setting aside that you might win.)
- Not punishing your attacker is not a punishment to you . You are already dead. You gain nothing and lose nothing based on whether your attacker turns red or not.
The stated purpose of the corruption system is to encourage PvP, encourage people fighting back, and discourage only serial ganking. That's why you are required to pay a price (higher green death penalties) to put a bounty on your attacker's head. You're only intended to do this if they're enough of a troublemaker that it's worth that to you.