Post by Ludullu on 2022-10-17 22:35:47
First one
is super simple.
Account-wide PK count. This would not impact the lives of normal players, but would somewhat limit the PKing abilities of anyone who wants to have a PKing alt on their account.
Second one
PK count removal quest should send you to the node whose citizen you PKed and have you do a node quest there (ideally one of the harder more massive ones). If you PKed a citizen of your own node, you can't remove that counter tick until you change nodes. Nomads can obviously PK anyone and then just do a quest in their victim's nodes.
I think this approach would force people to travel around (which imo is a good thing), would push people to try and be friendlier with their node mates, and would provide nomadic players with a small benefit (considering that they ain't got much of that in other aspects of the game).
Neither of these suggestions increase the penalties of the currently described system. The first one just reinforces the main goal of reducing genocidal actions, while the second one gives a counterbalance to the action of murdering someone. Obviously the victim would still feel bad about the situation and the PKer might still suffer death penalties, but in the long run those who PKed other players will have to pay back to the community of their victims.
In case the victim's node got destroyed and citizenship removed, the PKer can just do a quest for their own node to remove a tick.
What do you think about this kind of design? Is this too much hassle? Not enough? Do you have other ideas to balance out the PKing in the grand scheme of things?
Account-wide PK count. This would not impact the lives of normal players, but would somewhat limit the PKing abilities of anyone who wants to have a PKing alt on their account.
Second one
PK count removal quest should send you to the node whose citizen you PKed and have you do a node quest there (ideally one of the harder more massive ones). If you PKed a citizen of your own node, you can't remove that counter tick until you change nodes. Nomads can obviously PK anyone and then just do a quest in their victim's nodes.
I think this approach would force people to travel around (which imo is a good thing), would push people to try and be friendlier with their node mates, and would provide nomadic players with a small benefit (considering that they ain't got much of that in other aspects of the game).
Neither of these suggestions increase the penalties of the currently described system. The first one just reinforces the main goal of reducing genocidal actions, while the second one gives a counterbalance to the action of murdering someone. Obviously the victim would still feel bad about the situation and the PKer might still suffer death penalties, but in the long run those who PKed other players will have to pay back to the community of their victims.
In case the victim's node got destroyed and citizenship removed, the PKer can just do a quest for their own node to remove a tick.
What do you think about this kind of design? Is this too much hassle? Not enough? Do you have other ideas to balance out the PKing in the grand scheme of things?