Thoughts on naval combat

Post by wrms on 2022-10-22 05:30:34

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Post by Ludullu on 2022-10-22 05:59:39

Would definitely love to see a ship construction balance with pretty much every ship costing quite a bit of money/resources and even if the ship doesn't completely disappear if destroyed it should, at the very least, cost a ton to repair.

Want speed? Gotta sacrifice defense and offense.
Want offense? Gotta sacrifice some speed and have space for the weapons.
Want defense? Sacrifice speed and space. And ideally there'd be some mechanism that can push boarding players off the ship once in a while, but it would take up a lot of space on the deck so you'd be limited in offensive capacity and wouldn't have too much space for people either.

And obviously, if you want big size ship - you're trash at speed, but you have a ton of space for pretty much everything else.

Post by wrms on 2022-10-22 06:28:26

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Post by Ludullu on 2022-10-22 06:50:07

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Either I'm misunderstanding this comment and the reason for the quote in it or you misread that part of my comment. I want big ships be the slowest on the seas, while small ones are the fastest but weakest and fall apart the easiest.

Post by wrms on 2022-10-22 13:23:22

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