PvP players ideas: "Getting the same CORRUPTION for hitting a player as finishing him (killing)"

Post by Glir on 2022-10-23 06:12:17

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Post by Depraved on 2022-10-23 06:14:43

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Post by Ludullu on 2022-10-23 06:35:56

You'd have to include healers/buffers in that too. And probably retroactively for buffers.

PKing someone implies that they didn't fight back, so the attacker had 0 problems with killing their victim. Why would their group help him do the PKing if the victim didn't fight back in the first place.

Parties will just have designated killers who will get no help, but will get all the corruption. This is already the plan for quite a few people on the forum.

Post by George_Black on 2022-10-23 06:37:45

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Post by Glir on 2022-10-23 06:41:04

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Post by Glir on 2022-10-23 10:49:53

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Post by Ludullu on 2022-10-23 14:04:49

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I could see this working out. It wouldn't really influence parties with designated PKers, because that player would always be the one to get the corruption, but if the other members ever have to PK someone - they'll reap what they've sown so far.

Post by Glir on 2022-10-23 14:54:04

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Post by Vyril on 2022-10-23 15:11:32

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Post by Glir on 2022-10-24 11:35:41

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Post by Voeltz on 2022-10-24 22:57:44

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Post by Ludullu on 2022-10-24 23:07:58

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As has been said before, this kind of change gets completely destroyed by the fact that in order for PKing to occur you gotta have a victim that does nothing and an attacker that kills that victim. You won't need help to kill a person who does nothing.

And what would be the timer for buffers too? Would it be just a "if there's even a single one of your buffs on the killer - you will also get corruption, no matter if that buff has 30 minutes duration and you didn't even know that the killer did the PK"? Cause that sounds like shit design. And depending on buffer design, there could be a chance that buffers will be able to sell their buffs to people and this mechanic would then be abused in order to kill the buffers and loot them.

Post by Dolyem on 2022-10-25 01:43:04

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Post by Voeltz on 2022-10-25 02:01:22

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Post by Ludullu on 2022-10-25 02:09:36

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I'd be completely fine if Intrepid decided to give corruption to those who did >50% dmg to a player that just died to a mob.

This would kinda make sense considering that Steven made that "abuse" of the system easier by having nameplate decay indicate how much dmg the target has received. In L2 you had 0 info about that so it was truly difficult to avoid corruption (though not impossible). Ashes will also supposedly have 30sec+ ttk, so it's gonna be EVEN EASIER to avoid getting corruption on people how're attacked by mobs.

I'm sure people will complain about this "abuse" during testing.
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In L2 you had buffers that could buff a target for 20 minutes. They would stand near a teleporter and sell their buffs for solo players. Made quite a lot of money by doing that. If Ashes has long-lasting buffs like that, I could definitely see how buffers might stand at the entrance of a dungeon and sell their services to any small groups or solo players.

Post by Vyril on 2022-10-25 03:59:15

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