PvE Server
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Your guild CAN do that.
Nothing stops them now.
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What safe zones? Did something change?
Cities haven't ever had safe zones, have they? Do you have a Wiki reference for this, or do I need to go look for it? (I don't mind looking, but if it's NOT there it obviously would take hours to confirm that unless there is a clear counter-statement)
EDIT: Ok I found what you conflated.
Safe Zones: Your OWN Player stall while selling, your OWN Freehold (which is outside the city, one per account, must be earned).
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I'm just saying I would be glad to know what you mean/what quote you are referring to.
I have never heard it, that's all. So I go with what exists in the game and what we were able to do in Alpha-1 and in Alpha-1 you could kill people in cities. If your point was about 'Safe Zones in general' I understand. But cities are NORMALLY Safe Zones (and I consider this realistic personally for lots of reasons so even as a PvP player I would not mind it, I'd personally just make it so that flagging in a city makes you instantly Red).
To 'make it so Nodes aren't safe zones', to the point where you have to SPECIFY 'you can't be attacked in a city WHILE in your stall', seems intentional to me, so I would like to know what counterpoint, if any, Steven has ever said.
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Yes, I'm aware, I don't necessarily agree with everything that Intrepid's designs lead to, either, I just want to make sure we're all giving feedback or 'arguing' from the correct stances.
So far
we don't expect there to be many safe zones. I think we weren't even sure if Freeholds were actually going to be safe zones for a while. That's how rare the concept was.
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Not exactly relative to MMOs as people are used to them.
People pick up an MMO with an idea of 'thing they will do most of the time', 'thing they will do sometimes', 'thing they will do occasionally'.
If you put a lot of PvP into the FIRST of those, and the player wasn't planning on that, they're MUCH more concerned than if it is in the second or third.
More players put 'PvP' in the second slot than in the first slot.
I think Ashes would need to reach the point where 'most players don't have to put PvP into the first slot' to match those players. But it doesn't need to cater to all the people who 'refuse to put it into the second slot too'.
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Right, you are one of those 'PvP goes in second slot' players.
And you ARE a PvP player.
Basic (overarching) game design. Like I said, I don't know EXACTLY why Intrepid designed things this way, but if it loses your support or you drift away, know that there will always be people here trying to get them to fix it relative to what you might prefer.
I'll spare everyone the long explanation about why 'no Safe Zones' is utterly unrealistic for a gameworld/immersion.
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