Suggestion: Issues with Mandatory PvP, work around for PvE enjoyers to participate.
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No. PvP events are literally EVENTS. They're temporary and are all opt-in. If you hate pvp - there's no place for you in a PVP EVENT. And for open world gameplay there's already a system that prevents griefing and there's a shitton of content that's got nothing to do with pvp.
Asmon's whole experience is WoW. He doesn't even know how BDO's systems worked, even though he played it. And WoW is a god damn faction-based game where genociding others is not even penalized, so of course he'll immediately think that no system can stop griefing, because he's used to a system where it was pretty much encouraged.
Steven keeps saying that there'll be pretty much no griefing in the game, and he even fucking promised to ban people who'll be repeatedly killing players for no real reason. And we've heard several details that make the corruption system so damn punishing that I'm starting to think there'll be barely any owpvp in the game at all, purely because everyone will know that it's pointless to attack others for they will never fight back.
The only thing that you should pay attention to when watching Asmon talk about this system is him saying "let's wait till Intrepid shows us what they have planned and then we'll say what we think about it".
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Unless they're completely separate from other players (namely enemies) during the events - they might still get repeatedly killed. And usually "repeated killing" is exactly what people mean when they mention griefing.
They mention world bosses too, but that's literally pve that includes pvp rather than the other way around.
I know you're fine with some pvp during temporary events, if you're in the mood for it, but some people dislike even that amount of pvp, especially considering that they'll be dying over and over again during those periods of time.
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While I do agree and totally loved SoT when I played it (both solo and especially with friends), the huge benefit of SoT is that it's a session game where everyone is roughly equal outside of pure mechanical skill and overall knowledge of the game. The guns are the same, the ships are the same (depending on size of course) and everyone has access to the same ammo.
In an mmo you will rarely have that across all players. Some dude will have played the game for 20h/d for a month and be in best possible gear, over-enchanted and in the strongest party on the server. While some other dude played only 30min every other day and has barely even leveled up above t1 gear, let alone gotten all of t1. And then you put them against each other in pvp and it's a god damn slaughter.
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My main reason for pushback is linking pvp events and world boss contests to "griefing" in any way. There is no griefing happening around/during those things.
If those non-combatants are completely fine with repeatedly dying during those encounters - I have 0 problems with there existing several mechanics that are not directly linked to pvp combat. Hell, Steven has already kinda addressed that with siege weapons, because even low lvl players, who'd die in seconds against a player, can operate those weapons and make a contribution.
But having a pvp influence while being completely safe from said pvp goes directly against the risk/reward structure of the game.
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