Post by Ludullu on 2022-11-04 21:35:01
What exactly would that entail, mechanics-wise? Cause I don't quite see how that's any different from the usual setup.
But if there's no mechanic tie-in, there's no difference between the current system and your suggestion. If someone comes up to me and asks "who's your GL, I wanna talk to him about making an alliance", under your suggestions I'd say "well, we have 5 GLs, but if you want to talk to the main guy then it's ___", because only the "main guy" has the rights to ally the guild with another guild.We have not received permission from _deathcap to share the quoted post.
But that's already what some guilds do. It just doesn't have an in-game mechanic. And if implemented, how granular would you want this mechanic to be? Would it be for each and every guild decision or just the "big ones"? And how would you determine which are the "big ones" for different people? And if you go with "each decision", then how do you avoid situations where there's a high urgency for some decision but you're missing 2 co-leaders in-game, so you physically can't make the decision and you miss your chance for smth important.We have not received permission from _deathcap to share the quoted post.