Insight about dying in games

Post by Arya_Yeshe on 2022-11-04 23:42:23

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Post by George_Black on 2022-11-04 23:46:23

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Post by Arya_Yeshe on 2022-11-04 23:47:59

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Post by George_Black on 2022-11-04 23:48:41

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Post by Arya_Yeshe on 2022-11-04 23:50:12

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Post by Ludullu on 2022-11-04 23:54:20

I'd rather Intrepid find a way to promote fighting back right from lvl1. I dunno how you'd do that w/o involving players though, cause if you do involve them it'll turn into a bloodbath immediately. And as fun as I find that, most people would probably hate it a lot.

Mb have a soft faction quest that puts players against each other with a few npcs on both sides and npcs encourage the players to fight. This would not only introduce the flagging mechanics, but would also ingrain the thought of "fighting players is fine and can even be fun" in people's brains. And this could be done in some low lvl instanced dungeon as part of the introductory story, so that everyone experiences it.

Post by Taaku on 2022-11-04 23:59:49

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Post by Arya_Yeshe on 2022-11-05 00:03:33

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Post by Heartbeat on 2022-11-05 00:18:28

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Post by Arya_Yeshe on 2022-11-05 00:24:22

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Post by Heartbeat on 2022-11-05 00:39:11

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Post by Arya_Yeshe on 2022-11-05 00:56:27

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Post by Heartbeat on 2022-11-05 01:16:37

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Post by CROW3 on 2022-11-05 02:38:35

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Post by Arya_Yeshe on 2022-11-05 03:06:27

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Post by Arya_Yeshe on 2022-11-05 03:08:24

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Post by Noaani on 2022-11-05 18:27:08

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