Post by Ludullu on 2022-11-07 22:45:29
Doesn't this go directly against risk vs reward design? How can people weigh their rewards if they have no idea what the risks are? And if there's any type of maximum limit on the penalties, people will probably just weigh their actions against that, and when they get hit with softer penalties they'll be doubly "rewarded" for making the risk, which would only push them towards risking more often and in turn create more PKing.