Artisan quests tied to each city node in each node level 3+

Post by novercalis on 2022-11-10 23:51:19

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Post by Ludullu on 2022-11-11 00:08:33

I'd personally like those quests to be upper limits to progress of your artisan profession, but also a reset of your knowledge.
  1. Before the first quest you can do the absolute basic stuff in any profession. This ability stays with you forever
  2. First quest gives you the ability to specialize in whichever profession you want and also has a stage 2-3 if you want to specialize in several professions from the same branch of artisanry. And this quest allows you to work with t1-2 stuff
  3. Second quest allows you to work with t2-4 stuff, but you "forget" how to work with t1 stuff
  4. Third quest is t3-5 and forgetting t1-2
  5. Last quest is master lvl artisanry, but not being able to work with t1-3 things
This kind of system would require a proper arrangement of resource acquisition methods for all artisan paths and proper distribution of said resources across those methods.

Post by novercalis on 2022-11-11 01:11:40

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Post by Azherae on 2022-11-11 01:18:51

Opposed.

I don't see the need for this, if anything, given the lore of the game it is backwards.

We ARE the pioneers. We ARE the people discovering and creating these things.

Obviously we would be bringing 'artisans' with us from Sanctus who would be above our skill levels, and I can also see the idea that those artisans move into Nodes as we develop them, that's literally how it works.

But I see no reason to connect artisan leveling to that STYLE of progression.

I don't have a problem innately with 'needing to complete a quest to unlock higher levels', but I don't see why a player should have to move around for this, not only does it lock them if they live in a certain area type, and put them at risk in another way, it doesn't work for the majority of the Artisan Professions to begin with.

My other problem is that this assumes a design of the artisanship system that I don't like at all. That 'breadth' of knowledge is considered important, and you're gating an outcome for a small set of players behind the will of the majority twice over.

Post by novercalis on 2022-11-11 01:31:05

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Post by Azherae on 2022-11-11 01:36:03

Still opposed.

It's PROBABLY interesting to some. But I view RPGs as places to... progress AND if you want, to roleplay that progression in a personal way.

When the game starts controlling the 'roleplay' potential unnecessarily, I dislike it. In this case 'unnecessarily' is 'for no mechanical nor innate lore reason'.

I would ABSOLUTELY not mind a quest that made you get some sort of Master Chef title.

But you said 'abilities'. If this were something that was going to be implemented I would request removing 'abilities' from that list.