Post by SongRune on 2022-12-02 20:23:51
As a Bard, I'm relieved that you have decided to keep players visible and identifiable at night.
While most classes can function from the moment they are attacked, Bards need time to buff (and choose buffs correctly based on the opponent) in order to function effectively at all. Darkness that obscures the identity of approaching opponents is a meaningful class-specific nerf that would have been a major red flag for me.
From that perspective, more powerful darkness isn't a problem, but it has to be limited to areas that are clearly intended as group-only content. If most other classes can hang out in an area on their own (even if not grinding there), a Bard should be able to as well. Anything less quickly becomes an economic nerf, if nothing else.
That said, while I am grateful for your stated intent, I am still slightly concerned that darker outfits (like the nearly black one shown on stream today) will be problematic (and therefore meta) if nameplates don't make up the difference at any range where you could reasonably notice and identify a white-armored player.
Overall, however, the type of night that you've shown on stream today is exactly what I'd have hoped for. It gives a very clear and immersive feeling of night without seeming to harm gameplay. (And it looks fabulous.) Good job.
While most classes can function from the moment they are attacked, Bards need time to buff (and choose buffs correctly based on the opponent) in order to function effectively at all. Darkness that obscures the identity of approaching opponents is a meaningful class-specific nerf that would have been a major red flag for me.
From that perspective, more powerful darkness isn't a problem, but it has to be limited to areas that are clearly intended as group-only content. If most other classes can hang out in an area on their own (even if not grinding there), a Bard should be able to as well. Anything less quickly becomes an economic nerf, if nothing else.
That said, while I am grateful for your stated intent, I am still slightly concerned that darker outfits (like the nearly black one shown on stream today) will be problematic (and therefore meta) if nameplates don't make up the difference at any range where you could reasonably notice and identify a white-armored player.
Overall, however, the type of night that you've shown on stream today is exactly what I'd have hoped for. It gives a very clear and immersive feeling of night without seeming to harm gameplay. (And it looks fabulous.) Good job.