Mobs should be attracted to larger threats

Post by Diamaht on 2022-12-03 20:10:54

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Post by Ludullu on 2022-12-04 01:20:57

Agree

Post by Azherae on 2022-12-04 02:12:45

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I disagree with this because having a harder-set 'Larger Threat' on engage or similar things often leads to 'cheesing'.

Whereas a standard 'hate mechanic' can be built around with some consistency, anything beyond 'Oh hey this aggros to healers first because they are healers' or 'this builds extra enmity against healers when they take actions' leads to overpredictability.

The reason I disagree is because at least with MOST of the things a Tank needs to do, there is SOME skill involved. It isn't automatic. Anything 'automatic' I disagree with.

Post by Diamaht on 2022-12-04 06:06:00

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Post by Uboon on 2022-12-04 12:25:46

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Post by Diamaht on 2022-12-04 23:37:51

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