Post by Azherae on 2022-12-09 04:30:50
If this isn't what is planned, I will join you in complaining.
In my arrogance I truly believe that Intrepid could just build and give us the entire ability list for EVERY class in this game RIGHT NOW.
People have been playing these games for years. They have clear expectations. Ashes didn't bring some incredibly complex esoteric lore. That wasn't the focus. It took the basic 8 Archetypes of character, LITERALLY called them that, gave us some borderline-obvious "Augment" concepts, and that's it.
I don't know what's 'taking so long'. I'm not saying that 'if I designed this it would be perfect', but perfect isn't their AIM yet. We're not even in Alpha-2.
In the time they've taken, the Eastern MMO market has churned out about sixteen different iterations of the same 7-9 classes. And this will keep happening because everyone knows the Archetypes they want to play.
This is relevant to what you're saying in only one way, ofc.
You could ask nearly any two players 'what synergy do you think your classes should have?' and I bet you 80-90% of the time you will get the same or similar answers from them, or at least they won't be OPPOSED to the answers the majority is giving.
Difficult to balance and design are illusions given their stated design space . I stand by that. There are simply too many other games that have done this already for this to be 'hard', and I hope they're just 'debating which things to add and which to not'.
In my arrogance I truly believe that Intrepid could just build and give us the entire ability list for EVERY class in this game RIGHT NOW.
People have been playing these games for years. They have clear expectations. Ashes didn't bring some incredibly complex esoteric lore. That wasn't the focus. It took the basic 8 Archetypes of character, LITERALLY called them that, gave us some borderline-obvious "Augment" concepts, and that's it.
I don't know what's 'taking so long'. I'm not saying that 'if I designed this it would be perfect', but perfect isn't their AIM yet. We're not even in Alpha-2.
In the time they've taken, the Eastern MMO market has churned out about sixteen different iterations of the same 7-9 classes. And this will keep happening because everyone knows the Archetypes they want to play.
This is relevant to what you're saying in only one way, ofc.
You could ask nearly any two players 'what synergy do you think your classes should have?' and I bet you 80-90% of the time you will get the same or similar answers from them, or at least they won't be OPPOSED to the answers the majority is giving.
Difficult to balance and design are illusions given their stated design space . I stand by that. There are simply too many other games that have done this already for this to be 'hard', and I hope they're just 'debating which things to add and which to not'.