Post by Azherae on 2022-12-19 07:08:33
Well, I guess I will too...
Based on this, what would you like the animations to look like when 3 different characters hit the skeleton 'at the same time'.
Does it 'stay staggered', does it 're-stagger', does it 'animate a more complex stagger', or does it 'ignore everything after the first hit until the end of recovery animation?
And if it is 'supposed to attack' in the timeframe for the recovery animation, should it 'skip some of the visuals of the startup frames' for the attack, or 'cut the recovery frames short so that it can have a full attack animation'?
Based on this, what would you like the animations to look like when 3 different characters hit the skeleton 'at the same time'.
Does it 'stay staggered', does it 're-stagger', does it 'animate a more complex stagger', or does it 'ignore everything after the first hit until the end of recovery animation?
And if it is 'supposed to attack' in the timeframe for the recovery animation, should it 'skip some of the visuals of the startup frames' for the attack, or 'cut the recovery frames short so that it can have a full attack animation'?