How many professions with in your chosen artisan class would you like to be able to master?

Post by Settite on 2023-01-07 16:27:53

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Post by Azherae on 2023-01-07 16:35:47

Two.

For background, the game in which I have experienced this system works like this:

You may raise ONE craft to 'level 100'.

But what is really happening is that you could (historical data) raise all crafts to level 60, and then you could distribute 40 additional points between any number of them.

The 'obvious' choice for most people was to raise 1 to 100.

The reason I would prefer 2 is the same reason I preferred 1 in that game. It's not supposed to be comfortable. And I definitely feel like 3 would be comfortable.

I believe (due to many games, not that one) that if the 'feeling' of crafting is too 'comfortable', it implies that people have too much capacity to be either self sufficient, or 'only need a small number of other people'.

So if I wanted to be 'comfortable', I would want 3, and because I don't believe that I should be, I want just two.

Post by Gui10 on 2023-01-07 16:55:30

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Post by Settite on 2023-01-07 17:04:16

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Post by Settite on 2023-01-07 17:06:28

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Post by Settite on 2023-01-07 17:07:57

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Post by Azherae on 2023-01-07 17:19:59

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Final Fantasy XI, which is 'almost always the game I'm talking about' (in case it comes up in future).

Here is the brief explanation , but I covered the relevant part already.
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To me, these are the same thing, and when they stop being the same thing outright, I usually don't play the game for very long. My standards are 'everything should be both', even if the total effectiveness at either fluctuates.

So that players can choose almost purely by enjoyment/comfort/natural inclination instead of 'having to think too much about it'. Crafting is often a long term commitment and a difficult and expensive choice to change, so I hope the Economy Designers really make an effort to reach this level.

Post by Dolyem on 2023-01-07 17:27:49

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Post by Ludullu on 2023-01-07 17:30:42

To me 2 seems just enough to have some variety in your artisan gameplay, but not many enough to cover too much ground.

Post by Gui10 on 2023-01-07 17:30:55

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Post by Songcaller on 2023-01-07 20:23:35

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Post by Settite on 2023-01-07 22:36:57

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Post by Settite on 2023-01-07 22:40:55

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Post by Settite on 2023-01-07 22:43:08

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